Commit Graph

143 Commits

Author SHA1 Message Date
aebe77bd82
adding level 6-10
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-05-16 16:55:49 +02:00
587e2bf699
make button join the level
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-05-16 16:55:17 +02:00
2ac53b399f
level 2-5
All checks were successful
continuous-integration/drone/pr Build is passing
continuous-integration/drone/push Build is passing
2023-05-16 15:53:54 +02:00
5ac93ab290
Premier level
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-05-16 15:22:28 +02:00
3e4b4d257e Merge pull request 'This commit will align piece to their in game position' (#48) from pieceDrawing into master
All checks were successful
continuous-integration/drone/push Build is passing
Reviewed-on: #48
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-11 20:09:46 +02:00
d389b22f2d Merge pull request 'Place pieces on the board' (#46) from pieceInteraction into master
All checks were successful
continuous-integration/drone/push Build is passing
Reviewed-on: #46
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-11 20:09:23 +02:00
9fabc8128b Merge pull request 'Set the matrix size of a new piece to its minimum size' (#45) from matrixMinimumSize into master
All checks were successful
continuous-integration/drone/push Build is passing
Reviewed-on: #45
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-11 20:08:39 +02:00
def25d9e38
Check if the baord is completed and return to main menu
All checks were successful
continuous-integration/drone/pr Build is passing
continuous-integration/drone/push Build is passing
2023-05-11 12:24:56 +02:00
e424cdca4e
selected piece get to the front
All checks were successful
continuous-integration/drone/pr Build is passing
continuous-integration/drone/push Build is passing
2023-05-11 12:01:59 +02:00
201eb3ec10
avoid piece to be placed when right clicking 2023-05-11 11:56:00 +02:00
cb54e753d7
align piece when placed
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-05-11 11:51:53 +02:00
0f1ecc753b
leaving debug printing and reseting piece position if not placed
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-05-11 11:47:16 +02:00
334e0ad99b
Piece overlap detection
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
there is 3 addition:
- `ArrayList getOccupation()` to get a list of all spot occupied by a piece
- Fixing a bug to rotate right where width and height where inverted
- Check if a piece is overlapping another when placing and refusing the
  placement if so
2023-05-11 11:34:50 +02:00
a35d823ec4
Adding documentation
All checks were successful
continuous-integration/drone/push Build is passing
2023-05-10 23:09:57 +02:00
4f821b44bc
When a piece is placed at a position, check if this space is placable and place it there.
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-05-10 22:59:43 +02:00
9aa09f8fbd
Method to add a piece to a map with it's position 2023-05-10 22:55:42 +02:00
90d6d47cc8
limit piece matrix to their minimum size
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-05-10 22:49:29 +02:00
8ec5a622d8
isColumn/RowOnlyFalse 2023-05-10 20:22:20 +02:00
e7c7065a8d
Adding MatrixRemoveRow/Column 2023-05-10 20:02:10 +02:00
a472df26ed Merge pull request 'menu' (#43) from menu into master
All checks were successful
continuous-integration/drone/push Build is passing
Reviewed-on: #43
Reviewed-by: Debucquoy Anthony <d.tonitch@gmail.com>
2023-05-09 15:52:13 +02:00
Debucquoy
24730a1362
Merge branch 'menu'
All checks were successful
continuous-integration/drone/pr Build is passing
continuous-integration/drone/push Build is passing
2023-05-09 13:05:53 +02:00
Mat
af3489d078 change the switchRoot method
Some checks failed
continuous-integration/drone/pr Build is failing
continuous-integration/drone/push Build is passing
2023-05-09 12:56:33 +02:00
7320fea2f9 Merge pull request 'Game UI' (#38) from gameui into master
All checks were successful
continuous-integration/drone/push Build is passing
Reviewed-on: #38
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-09 12:51:18 +02:00
60bf1fa5d0
make white space on detached pieces
All checks were successful
continuous-integration/drone/pr Build is passing
continuous-integration/drone/push Build is passing
2023-05-07 16:13:13 +02:00
7c37c46830
Correct position on draging pieces 2023-05-07 16:13:13 +02:00
6280b39c20
Cleaner code 2023-05-07 16:13:09 +02:00
592780bb73
DownDate to java 11 2023-05-07 16:07:08 +02:00
e3d28b21b4
Positionning on the screen
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-05-07 16:07:07 +02:00
7b6291bda9
Keep the Shape Size
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-05-07 16:07:07 +02:00
382af6b541
Piece rotation 2023-05-07 16:07:07 +02:00
15e1745ad1
Adding Gap and texture 2023-05-07 16:07:07 +02:00
4583bbd7e6
set default color of pieces 2023-05-07 16:07:07 +02:00
c68e680768
Show Map and pieces shape in gameui 2023-05-07 16:07:05 +02:00
Mat
a043cb487f Correct all thing say expect the one about switchRoot I didn't understand (Btw add some comment)
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-05-06 21:45:56 +02:00
Mat
1af5db700e Add the picture of background
All checks were successful
continuous-integration/drone/pr Build is passing
continuous-integration/drone/push Build is passing
2023-05-05 12:18:54 +02:00
752c722b0c Merge branch 'master' into menu
All checks were successful
continuous-integration/drone/pr Build is passing
continuous-integration/drone/push Build is passing
2023-05-05 12:11:19 +02:00
Mat
a3ad448fba Finally finish the menu
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-05-05 11:50:17 +02:00
a7a3e8b36e
DownDate to java 11
All checks were successful
continuous-integration/drone/pr Build is passing
continuous-integration/drone/push Build is passing
2023-05-04 22:12:13 +02:00
Mat
8110a93910 Make operational and also organize all the buttons
All checks were successful
continuous-integration/drone/push Build is passing
2023-05-04 18:22:23 +02:00
Debucquoy
53972cd1ef
Merge branch 'master' of git.herisson.ovh:undefined_name/School_project
Some checks failed
continuous-integration/drone/push Build is failing
2023-05-04 15:40:31 +02:00
Debucquoy
de146b216d
Down to java11 2023-05-04 15:40:05 +02:00
f1519ba40c levelMaker (#36)
All checks were successful
continuous-integration/drone/push Build is passing
This is a really simple and not efficient level Maker to build levels.

you have to run the main method in FileParserFacotry.java with your idea and respond to all the questions. it's painfully slow but less than doing it by hand on a paper I guess.

I added level11.level as an example for where to put the level when finished.

To access it you have to do: `new File(getClass().getResources("level11.level").getFile())` and put it into `FileParserFactory.loadMapFromFile(File f)`

Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
Co-authored-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
Reviewed-on: #36
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-03 17:29:10 +02:00
72dcbcbf4f Adding Color to pieces (#31)
All checks were successful
continuous-integration/drone/push Build is passing
Just adding a color field to pieces for drawing later

Carefull when you review, I also moved Vec2 to Utils where I feel it belong.

Solve #29

Co-authored-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
Reviewed-on: #31
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-03 17:27:10 +02:00
Mat
a43e3b150a Finish initiate all the button in the gridPane For MenuLevel
Some checks failed
continuous-integration/drone/push Build is failing
2023-05-01 20:48:49 +02:00
Mat
7ac860850c Finish initiate all the button in the gridPane For MenuLevel 2023-05-01 20:47:40 +02:00
Mat
a076ca12cb Finish initiate all the button in the gridPane For MenuLevel 2023-05-01 20:45:51 +02:00
Mat
dc5da4956a Affichage des boutons pour les levels ok 2023-05-01 20:07:44 +02:00
c6df656381 MapGenerator (#34)
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
This generate maps following a simple structure

First we choose map size depending on the difficulty

we grind the edge with a random pattern so the map is not just a square

we pick a random open piece and try to make a piece out of it between a size of 1 to 3

and we do this in a loop until all open spaces are filled

this is not the best but it's efficient

known problem:

- We can have sometime a lot of small pieces
- We can have weird shape, for instance pieces that are only connected by corner

I think this is technically not a problem in the end. but this could be changed

Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
Reviewed-on: #34
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-01 18:38:52 +02:00
692e22b5b9 Merge pull request 'Adding Array Copy for matrix' (#33) from ArrayDeepCopy into master
All checks were successful
continuous-integration/drone/push Build is passing
Reviewed-on: #33
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-01 17:53:54 +02:00
f21c036b1c Merge pull request 'addition of vectors' (#32) from Vec2Upgrade into master
All checks were successful
continuous-integration/drone/push Build is passing
Reviewed-on: #32
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-01 17:53:05 +02:00