Merge branch 'menu'
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This commit is contained in:
Debucquoy 2023-05-09 13:05:53 +02:00
commit 24730a1362
Signed by: tonitch
GPG Key ID: A78D6421F083D42E
6 changed files with 172 additions and 10 deletions

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@ -1,6 +1,3 @@
/*
* This Java source file was generated by the Gradle 'init' task.
*/
package school_project;
import javafx.application.Application;
@ -10,14 +7,13 @@ import javafx.scene.Scene;
import javafx.scene.input.KeyCombination;
import javafx.stage.Screen;
import javafx.stage.Stage;
import school_project.Parsers.FileParserFactory;
import school_project.Menu.MenuAcceuil;
import java.io.File;
import java.io.IOException;
public class Controller extends Application {
private Stage stage;
private static Stage stage;
Parent root;
public static Vec2 screen_size;
@ -36,14 +32,20 @@ public class Controller extends Application {
stage.setFullScreenExitHint("");
primaryStage.setFullScreenExitKeyCombination(KeyCombination.NO_MATCH);
root = new GameUI(FileParserFactory.loadMapFromFile(new File(getClass().getResource("level11.level").getFile())));
root = new MenuAcceuil();
Scene scene = new Scene(root, screen_size.x, screen_size.y);
stage.setScene(scene);
switchRoot(root);
stage.show();
}
public static void switchRoot(Parent root){
Scene scene = new Scene(root);
stage.setScene(scene);
}
public static void main(String[] args) {
launch();
launch();
}
}

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@ -0,0 +1,42 @@
package school_project.Menu;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import school_project.Controller;
public class MenuAcceuil extends BorderPane {
public MenuAcceuil(){
super();
//create all the objet that i need
Button Play = new Button("Play");
Button SelectLevel= new Button("Select Level");
Button Trophy = new Button("Trophy");
Label Title = new Label("Welcome to Road to Master");
//set up all the Button where i need
setTop(Title);
setLeft(Play);
setRight(SelectLevel);
setBottom(Trophy);
Title.setFont(Font.font(20));
Title.setTextFill(Color.GOLD);
setAlignment(Title, Pos.CENTER);
setAlignment(Play,Pos.CENTER);
setAlignment(SelectLevel,Pos.CENTER);
setAlignment(Trophy,Pos.CENTER);
setPadding(new Insets(20,60,20,60));
SelectLevel.setOnAction(event -> Controller.switchRoot(new MenuLevel(1)));
getStyleClass().add("BorderPane");
getStylesheets().add(String.valueOf(getClass().getResource("StyleMenuAcceuil.css")));
}
}

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@ -0,0 +1,110 @@
package school_project.Menu;
import javafx.geometry.HPos;
import javafx.geometry.Insets;
import javafx.scene.control.Button;
import javafx.scene.layout.ColumnConstraints;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.RowConstraints;
import school_project.Controller;
public class MenuLevel extends GridPane {
private int StartLevel;
public MenuLevel(int choose_day) {
//create all Object that I need
RowConstraints[] Rows = new RowConstraints[5];
ColumnConstraints[] Columns = new ColumnConstraints[3];
Button[] Days = new Button[3];
Button BckMenu = new Button("Back to menu");
BckMenu.setOnAction(event -> Controller.switchRoot(new MenuAcceuil()));
setHalignment(BckMenu,HPos.CENTER);
add(BckMenu,2,4);
for (int i = 0; i < Days.length; i++){
Days[i] = new Button("Day"+(i+1));
}
//it's here that I know which day I can show on the screen
if (choose_day == 1) {
StartLevel = 1;
add(Days[1],0,0);
add(Days[2],2,0);
setHalignment(Days[1], HPos.CENTER);
setHalignment(Days[2], HPos.CENTER);
}
else if (choose_day == 2) {
StartLevel = 11;
add(Days[0], 0, 0);
add(Days[2], 2, 0);
setHalignment(Days[0], HPos.CENTER);
setHalignment(Days[2], HPos.CENTER);
}
else if (choose_day == 3) {
StartLevel = 21;
add(Days[0], 0, 0);
add(Days[1], 2, 0);
setHalignment(Days[0], HPos.CENTER);
setHalignment(Days[1], HPos.CENTER);
}
Days[0].setOnAction(event -> Controller.switchRoot(new MenuLevel(1)));
Days[1].setOnAction(event -> Controller.switchRoot(new MenuLevel(2)));
Days[2].setOnAction(event -> Controller.switchRoot(new MenuLevel(3)));
//It's here that I put all buttons where I need (base on column not row)
for (int i = 0; i < 3; i++) {
for (int j = 1; j < 5; j++) {
if(i==0){
Button Level = new Button("level "+(StartLevel));
StartLevel+=3;
add(Level,i,j);
setHalignment(Level,HPos.CENTER);
if(j==4){
StartLevel-=11;
}
}
else if(i==1&&j!=4) {
Button Level = new Button("level "+(StartLevel));
StartLevel += 3;
add(Level, i, j);
setHalignment(Level,HPos.CENTER);
if (j == 3) {
StartLevel -=8;
}
}
else if(i==2&&j!=4){
Button Level = new Button("level "+(StartLevel));
StartLevel+=3;
add(Level,i,j);
setHalignment(Level,HPos.CENTER);
}
}
}
for(int i=0;i<=2;i++){
Columns[i] = new ColumnConstraints();
Columns[i].setPercentWidth(33);
getColumnConstraints().addAll(Columns[i]);
}
for (int i= 0;i<=4;i++){
Rows[i] = new RowConstraints();
Rows[i].setPercentHeight(20);
getRowConstraints().addAll(Rows[i]);
}
setHgap(20);
setVgap(20);
setPadding(new Insets(20,10,10,20));
getStyleClass().add("GridPane");
getStylesheets().add(String.valueOf(getClass().getResource("StyleMenuAcceuil.css")));
}
}

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@ -0,0 +1,8 @@
.BorderPane{
-fx-background-image: url("BackGround-menu.jpg");
-fx-background-position:center;
}
.GridPane{
-fx-background-image: url("Background-select-level.jpg");
-fx-background-position:right;
}