Piece overlap detection
there is 3 addition: - `ArrayList getOccupation()` to get a list of all spot occupied by a piece - Fixing a bug to rotate right where width and height where inverted - Check if a piece is overlapping another when placing and refusing the placement if so
This commit is contained in:
parent
4f821b44bc
commit
334e0ad99b
@ -46,13 +46,25 @@ public class Map extends Shape{
|
||||
|| pos.y < 0)
|
||||
return false;
|
||||
|
||||
ArrayList<Vec2> occupation = new ArrayList<>();
|
||||
for(Piece p: pieces){
|
||||
if(p.getPosition() == null || p == piece)
|
||||
continue;
|
||||
for (Vec2 o : p.getOccupation()) {
|
||||
occupation.add(o);
|
||||
}
|
||||
}
|
||||
System.out.println(occupation);
|
||||
|
||||
for (int x = pos.x; x < pos.x + piece.height; x++) {
|
||||
for (int y = pos.y; y < pos.y + piece.width; y++) {
|
||||
if (!getShape()[x][y] && piece.getShape()[x - pos.x][y - pos.y]) {
|
||||
if ((!getShape()[x][y] || occupation.contains(new Vec2(x, y))) && piece.getShape()[x - pos.x][y - pos.y]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
piece.setPosition(pos);
|
||||
return true;
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ package school_project;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.paint.Paint;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
@ -39,6 +40,17 @@ public class Piece extends Shape{
|
||||
this.Position = position;
|
||||
}
|
||||
|
||||
public ArrayList<Vec2> getOccupation(){
|
||||
ArrayList<Vec2> ret = new ArrayList<>();
|
||||
for (int x = 0; x < height; x++) {
|
||||
for (int y = 0; y < width; y++) {
|
||||
if(getShape()[x][y]){
|
||||
ret.add(new Vec2(getPosition().x + x, getPosition().y + y));
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* set the map the piece is into the the map argument
|
||||
@ -55,8 +67,6 @@ public class Piece extends Shape{
|
||||
*/
|
||||
public void RotateRight(int times){
|
||||
while(times > 0) {
|
||||
height = matrix.length;
|
||||
width = matrix[0].length;
|
||||
boolean[][] temp_matrix = new boolean[width][height];
|
||||
for (int i = 0; i < width; i++) {
|
||||
for (int j = 0; j < height; j++) {
|
||||
@ -65,6 +75,8 @@ public class Piece extends Shape{
|
||||
}
|
||||
times--;
|
||||
matrix = temp_matrix;
|
||||
height = matrix.length;
|
||||
width = matrix[0].length;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user