Piece overlap detection
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there is 3 addition:
- `ArrayList getOccupation()` to get a list of all spot occupied by a piece
- Fixing a bug to rotate right where width and height where inverted
- Check if a piece is overlapping another when placing and refusing the
  placement if so
This commit is contained in:
Debucquoy Anthony 2023-05-11 11:34:50 +02:00
parent 4f821b44bc
commit 334e0ad99b
Signed by: tonitch
GPG Key ID: A78D6421F083D42E
2 changed files with 27 additions and 3 deletions

View File

@ -46,13 +46,25 @@ public class Map extends Shape{
|| pos.y < 0)
return false;
ArrayList<Vec2> occupation = new ArrayList<>();
for(Piece p: pieces){
if(p.getPosition() == null || p == piece)
continue;
for (Vec2 o : p.getOccupation()) {
occupation.add(o);
}
}
System.out.println(occupation);
for (int x = pos.x; x < pos.x + piece.height; x++) {
for (int y = pos.y; y < pos.y + piece.width; y++) {
if (!getShape()[x][y] && piece.getShape()[x - pos.x][y - pos.y]) {
if ((!getShape()[x][y] || occupation.contains(new Vec2(x, y))) && piece.getShape()[x - pos.x][y - pos.y]) {
return false;
}
}
}
piece.setPosition(pos);
return true;
}

View File

@ -3,6 +3,7 @@ package school_project;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import java.util.ArrayList;
import java.util.Random;
/**
@ -39,6 +40,17 @@ public class Piece extends Shape{
this.Position = position;
}
public ArrayList<Vec2> getOccupation(){
ArrayList<Vec2> ret = new ArrayList<>();
for (int x = 0; x < height; x++) {
for (int y = 0; y < width; y++) {
if(getShape()[x][y]){
ret.add(new Vec2(getPosition().x + x, getPosition().y + y));
}
}
}
return ret;
}
/**
* set the map the piece is into the the map argument
@ -55,8 +67,6 @@ public class Piece extends Shape{
*/
public void RotateRight(int times){
while(times > 0) {
height = matrix.length;
width = matrix[0].length;
boolean[][] temp_matrix = new boolean[width][height];
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
@ -65,6 +75,8 @@ public class Piece extends Shape{
}
times--;
matrix = temp_matrix;
height = matrix.length;
width = matrix[0].length;
}
}