From 334e0ad99be85941cfb5f39c0902cb82df8d5c86 Mon Sep 17 00:00:00 2001 From: Anthony Debucquoy Date: Thu, 11 May 2023 11:34:50 +0200 Subject: [PATCH] Piece overlap detection there is 3 addition: - `ArrayList getOccupation()` to get a list of all spot occupied by a piece - Fixing a bug to rotate right where width and height where inverted - Check if a piece is overlapping another when placing and refusing the placement if so --- app/src/main/java/school_project/Map.java | 14 +++++++++++++- app/src/main/java/school_project/Piece.java | 16 ++++++++++++++-- 2 files changed, 27 insertions(+), 3 deletions(-) diff --git a/app/src/main/java/school_project/Map.java b/app/src/main/java/school_project/Map.java index 5782721..f9f5be0 100644 --- a/app/src/main/java/school_project/Map.java +++ b/app/src/main/java/school_project/Map.java @@ -46,13 +46,25 @@ public class Map extends Shape{ || pos.y < 0) return false; + ArrayList occupation = new ArrayList<>(); + for(Piece p: pieces){ + if(p.getPosition() == null || p == piece) + continue; + for (Vec2 o : p.getOccupation()) { + occupation.add(o); + } + } + System.out.println(occupation); + for (int x = pos.x; x < pos.x + piece.height; x++) { for (int y = pos.y; y < pos.y + piece.width; y++) { - if (!getShape()[x][y] && piece.getShape()[x - pos.x][y - pos.y]) { + if ((!getShape()[x][y] || occupation.contains(new Vec2(x, y))) && piece.getShape()[x - pos.x][y - pos.y]) { return false; } } } + + piece.setPosition(pos); return true; } diff --git a/app/src/main/java/school_project/Piece.java b/app/src/main/java/school_project/Piece.java index 29ee035..21143d1 100644 --- a/app/src/main/java/school_project/Piece.java +++ b/app/src/main/java/school_project/Piece.java @@ -3,6 +3,7 @@ package school_project; import javafx.scene.paint.Color; import javafx.scene.paint.Paint; +import java.util.ArrayList; import java.util.Random; /** @@ -39,6 +40,17 @@ public class Piece extends Shape{ this.Position = position; } + public ArrayList getOccupation(){ + ArrayList ret = new ArrayList<>(); + for (int x = 0; x < height; x++) { + for (int y = 0; y < width; y++) { + if(getShape()[x][y]){ + ret.add(new Vec2(getPosition().x + x, getPosition().y + y)); + } + } + } + return ret; + } /** * set the map the piece is into the the map argument @@ -55,8 +67,6 @@ public class Piece extends Shape{ */ public void RotateRight(int times){ while(times > 0) { - height = matrix.length; - width = matrix[0].length; boolean[][] temp_matrix = new boolean[width][height]; for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { @@ -65,6 +75,8 @@ public class Piece extends Shape{ } times--; matrix = temp_matrix; + height = matrix.length; + width = matrix[0].length; } }