This generate maps following a simple structure First we choose map size depending on the difficulty we grind the edge with a random pattern so the map is not just a square we pick a random open piece and try to make a piece out of it between a size of 1 to 3 and we do this in a loop until all open spaces are filled this is not the best but it's efficient known problem: - We can have sometime a lot of small pieces - We can have weird shape, for instance pieces that are only connected by corner I think this is technically not a problem in the end. but this could be changed Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com> Reviewed-on: #34 Reviewed-by: Mat_02 <diletomatteo@gmail.com>
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