7b6291bda9
Keep the Shape Size
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Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-05-07 16:07:07 +02:00
382af6b541
Piece rotation
2023-05-07 16:07:07 +02:00
15e1745ad1
Adding Gap and texture
2023-05-07 16:07:07 +02:00
4583bbd7e6
set default color of pieces
2023-05-07 16:07:07 +02:00
c68e680768
Show Map and pieces shape in gameui
2023-05-07 16:07:05 +02:00
a043cb487f
Correct all thing say expect the one about switchRoot I didn't understand (Btw add some comment)
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2023-05-06 21:45:56 +02:00
1af5db700e
Add the picture of background
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2023-05-05 12:18:54 +02:00
752c722b0c
Merge branch 'master' into menu
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2023-05-05 12:11:19 +02:00
a3ad448fba
Finally finish the menu
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2023-05-05 11:50:17 +02:00
a7a3e8b36e
DownDate to java 11
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2023-05-04 22:12:13 +02:00
8110a93910
Make operational and also organize all the buttons
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2023-05-04 18:22:23 +02:00
Debucquoy
53972cd1ef
Merge branch 'master' of git.herisson.ovh:undefined_name/School_project
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2023-05-04 15:40:31 +02:00
Debucquoy
de146b216d
Down to java11
2023-05-04 15:40:05 +02:00
f1519ba40c
levelMaker ( #36 )
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This is a really simple and not efficient level Maker to build levels.
you have to run the main method in FileParserFacotry.java with your idea and respond to all the questions. it's painfully slow but less than doing it by hand on a paper I guess.
I added level11.level as an example for where to put the level when finished.
To access it you have to do: `new File(getClass().getResources("level11.level").getFile())` and put it into `FileParserFactory.loadMapFromFile(File f)`
Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
Co-authored-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
Reviewed-on: #36
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-03 17:29:10 +02:00
72dcbcbf4f
Adding Color to pieces ( #31 )
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Just adding a color field to pieces for drawing later
Carefull when you review, I also moved Vec2 to Utils where I feel it belong.
Solve #29
Co-authored-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
Reviewed-on: #31
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-03 17:27:10 +02:00
a43e3b150a
Finish initiate all the button in the gridPane For MenuLevel
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2023-05-01 20:48:49 +02:00
7ac860850c
Finish initiate all the button in the gridPane For MenuLevel
2023-05-01 20:47:40 +02:00
a076ca12cb
Finish initiate all the button in the gridPane For MenuLevel
2023-05-01 20:45:51 +02:00
dc5da4956a
Affichage des boutons pour les levels ok
2023-05-01 20:07:44 +02:00
c6df656381
MapGenerator ( #34 )
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This generate maps following a simple structure
First we choose map size depending on the difficulty
we grind the edge with a random pattern so the map is not just a square
we pick a random open piece and try to make a piece out of it between a size of 1 to 3
and we do this in a loop until all open spaces are filled
this is not the best but it's efficient
known problem:
- We can have sometime a lot of small pieces
- We can have weird shape, for instance pieces that are only connected by corner
I think this is technically not a problem in the end. but this could be changed
Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
Reviewed-on: #34
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-01 18:38:52 +02:00
692e22b5b9
Merge pull request 'Adding Array Copy for matrix' ( #33 ) from ArrayDeepCopy into master
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Reviewed-on: #33
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-01 17:53:54 +02:00
f21c036b1c
Merge pull request 'addition of vectors' ( #32 ) from Vec2Upgrade into master
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Reviewed-on: #32
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-01 17:53:05 +02:00
b4b89bcd86
Finishing MenuAcceuil
2023-05-01 16:05:59 +02:00
644af67a55
Make a package for all the Menu class
2023-05-01 12:31:27 +02:00
ee0350c251
clear CreateLevelMenu2 and all object useless in Controller
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2023-04-30 13:50:44 +02:00
d455b7f450
Clear CreateLevel1 to make a new class
2023-04-30 13:44:08 +02:00
02b4ab8a35
Clear the method CreateMenu to make a new class with the same role
2023-04-30 13:07:36 +02:00
24a7a73f36
forget to update syntaxe with the array
2023-04-28 12:04:22 +02:00
ce99e1faf9
Make an array for buttons and add a constructor
2023-04-28 12:01:30 +02:00
075bdd9338
Sub element from Controller to a new class
2023-04-28 11:48:31 +02:00
25a6782f3c
beginning of the final interface
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2023-04-28 11:28:10 +02:00
Debucquoy
0baef08205
Adding Array Copy for matrix
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Currently only boolean but we can add more if we need
2023-04-27 11:16:31 +02:00
Debucquoy
f71675dd21
addition of vectors
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Vector to string
2023-04-27 11:09:56 +02:00
9711be3665
Bug journal de bord
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2023-04-21 21:00:46 +02:00
8749c23333
File Parser for levels ( #18 )
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Co-authored-by: Debucquoy Anthony (tonitch) <debucquoy.anthony@gmail.com>
Reviewed-on: #18
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-04-21 20:00:15 +02:00
ac368a6d19
Merge pull request 'rajout du prototype de menu pour le jeu' ( #26 ) from interface-du-menu into master
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Reviewed-on: #26
Reviewed-by: BrokenBrad <eddyjiofak@gmail.com>
Reviewed-by: Debucquoy Anthony <d.tonitch@gmail.com>
2023-04-18 13:11:42 +02:00
00f62097f1
fix the issue about the position of the footer
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2023-04-02 23:37:35 +02:00
592b179a19
rajout du prototype de menu pour le jeu
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2023-03-28 13:23:36 +02:00
eeae13b339
Merge pull request 'Shape_Piece_Map' ( #15 ) from Shape_Piece_Map into master
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Reviewed-on: #15
Reviewed-by: BrokenBrad <eddyjiofak@gmail.com>
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-03-28 00:31:41 +02:00
b41714c27f
Merge pull request 'Story' ( #24 ) from Story into master
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Reviewed-on: #24
Reviewed-by: Debucquoy Anthony <d.tonitch@gmail.com>
Reviewed-by: BrokenBrad <eddyjiofak@gmail.com>
2023-03-27 19:39:08 +02:00
Mat
7527309d79
Correction des fautes, hésité pas si il en reste
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2023-03-26 20:12:08 +02:00
0a72e6e047
Merge branch 'master' into Story
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2023-03-23 14:46:20 +01:00
Mat
3b6234f4a1
Rajout du meeting du 23 mars
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2023-03-23 12:02:41 +01:00
Mat
dd01bc96cb
rajout de la syntaxe (titre)+modification day3
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2023-03-23 11:32:19 +01:00
Debucquoy
e7d82b3076
Setting default position of vector to 0.
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2023-03-23 11:24:34 +01:00
bc2feee03c
Merge branch 'master' into Shape_Piece_Map
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2023-03-21 23:07:32 +01:00
e4478c878c
trying to fix drone again
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2023-03-21 23:05:39 +01:00
1ef428962f
Merge branch 'master' into Shape_Piece_Map
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2023-03-21 21:28:23 +01:00
Debucquoy
c585c54da2
fixing drone
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2023-03-21 14:54:48 +01:00
df457b830a
Merge branch 'master' into Shape_Piece_Map
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2023-03-21 14:30:53 +01:00