clear CreateLevelMenu2 and all object useless in Controller
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This commit is contained in:
Mat 2023-04-30 13:50:44 +02:00
parent d455b7f450
commit ee0350c251
2 changed files with 4 additions and 86 deletions

View File

@ -19,100 +19,19 @@ import javafx.stage.Stage;
public class Controller extends Application {
private Stage stage;
//set up scene one
//set up scene 2
private Scene Level_menu;
//set up scene 3
private Scene Level_menu2;
private GridPane GdP2;
private Button _11;
private Button _12;
private Button _13;
private Button _14;
private Button _15;
private Button _16;
private Button _17;
private Button _18;
private Button _19;
private Button _20;
//button for level
private Button Day_1;
private Button Day_2;
private Button Day_3;
public void start(Stage primaryStage) {
//set up the page
stage = primaryStage;
stage.setTitle("ROAD TO MASTER YOU");
Level_menu = createLevel_menu();
Level_menu2 = createLevel_Menu2();
stage.setScene(Menu);
stage.setScene(MenuAcceuil);
stage.show();
}
private Scene createLevel_Menu2(){
bck_menu = new Button("Back to menu");
bck_menu.setOnAction(event -> switchScenes(Menu));
GdP2 = new GridPane();
//set up the menubutton
Day_1 = new Button("Day 1");
Day_3 = new Button("Day 3");
//set up link
Day_1.setOnAction(event -> switchScenes(Level_menu));
//add all the button for the level
GdP2.add(Day_1,1,0);
GdP2.add(Day_3,1,0);
_11 = new Button("11");
_12 = new Button("12");
_13 = new Button("13");
_14 = new Button("14");
_15 = new Button("15");
_16 = new Button("16");
_17 = new Button("17");
_18 = new Button("18");
_19 = new Button("19");
_20 = new Button("20");
Day_1 = new Button("Day 1");
Day_3 = new Button("Day 3");
GdP2.add(_11,0,1);
GdP2.add(_12,1,1);
GdP2.add(_13,2,1);
GdP2.add(_14,0,2);
GdP2.add(_15,1,2);
GdP2.add(_16,2,2);
GdP2.add(_17,0,3);
GdP2.add(_18,1,3);
GdP2.add(_19,2,3);
GdP2.add(_20,1,4);
GdP2.add(bck_menu,2,4);
GridPane.setHalignment(_11, HPos.CENTER);
GridPane.setHalignment(_12, HPos.CENTER);
GridPane.setHalignment(_13, HPos.CENTER);
GridPane.setHalignment(_14, HPos.CENTER);
GridPane.setHalignment(_15, HPos.CENTER);
GridPane.setHalignment(_16, HPos.CENTER);
GridPane.setHalignment(_17, HPos.CENTER);
GridPane.setHalignment(_18, HPos.CENTER);
GridPane.setHalignment(_19, HPos.CENTER);
GridPane.setHalignment(_20, HPos.CENTER);
GridPane.setHalignment(Day_1, HPos.LEFT);
GridPane.setHalignment(Day_3, HPos.RIGHT);
GridPane.setHalignment(bck_menu, HPos.CENTER);
return Level_menu2;
}
public void switchScenes(Scene scene){
stage.setScene(scene);

View File

@ -20,10 +20,8 @@ public class MenuLevelDay1 extends GridPane {
super();
GdP = new GridPane();
//add all the button for level
for (Button c : Level_button) {
for (Button c : Level_button)
c = new Button();
}
Level_button[0] = new Button("1");
Level_button[1] = new Button("2");
@ -55,6 +53,7 @@ public class MenuLevelDay1 extends GridPane {
for( int i= 0;i<=9;i++);
GridPane.setHalignment((Level_button[i],HPos.CENTER));;
//todo understand why it doesn't work
GridPane.setHalignment(Level_button[10], HPos.LEFT);
GridPane.setHalignment(Level_button[11], HPos.RIGHT);