Make an array for buttons and add a constructor
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075bdd9338
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@ -2,38 +2,38 @@ package school_project;
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import javafx.geometry.HPos;
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import javafx.geometry.Insets;
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import javafx.scene.Node;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.layout.ColumnConstraints;
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import javafx.scene.layout.GridPane;
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public class MenuLevelDay1 extends Controller {
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public class MenuLevelDay1 extends Scene {
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//set up all object for the scene
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private Button Day_2;
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private Button Day_3;
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private Button[] Level_button = new Button[10];
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private Button[] Level_button = new Button[13];
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//set up the scene
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private Scene Level_menu;
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private GridPane GdP;
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private Button bck_menu;
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private Scene createLevel_menu(){
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public MenuLevelDay1 (Parent root, int width, int height){
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super(root,width,height);
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GridPane GdP = new GridPane();
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Level_menu = new Scene(GdP,700,400);
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//add all the button for level
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_1 = new Button("1");
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_2 = new Button("2");
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_3 = new Button("3");
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_4 = new Button("4");
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_5 = new Button("5");
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_6 = new Button("6");
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_7 = new Button("7");
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_8 = new Button("8");
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_9 = new Button("9");
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_10 = new Button("10");
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Day_2 = new Button("Day 2");
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Day_3 = new Button("Day 3");
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bck_menu = new Button("Back to menu");
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Level_button[0] = new Button("1");
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Level_button[1] = new Button("2");
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Level_button[2]= new Button("3");
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Level_button[3]= new Button("4");
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Level_button[4] = new Button("5");
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Level_button[5]= new Button("6");
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Level_button[6] = new Button("7");
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Level_button[7] = new Button("8");
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Level_button[8] = new Button("9");
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Level_button[9] = new Button("10");
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Level_button[10] = new Button("Day 2");
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Level_button[11] = new Button("Day 3");
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Level_button[12] = new Button("Back to menu");
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//add to the good position in gridpane all the button
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GdP.add(Day_2,1,0);
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GdP.add(Day_3,1,0);
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