WIP: Base for Controller with switchable scene for everyone to work on it. #28
@ -4,25 +4,33 @@
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package school_project;
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import javafx.application.Application;
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import javafx.scene.Group;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.stage.Stage;
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import school_project.States.GameMain;
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import school_project.States.GameMenu;
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import school_project.States.GameState;
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public class Controller extends Application {
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public final static String PROGRAM_NAME = "Road to Master";
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private Parent root;
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private GameState gameState = GameState.InMenu;
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@Override
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public void start(Stage primaryStage) throws Exception {
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primaryStage.setTitle("test");
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Button btn = new Button("test");
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btn.setOnAction(event -> System.out.println("hey"));
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primaryStage.setTitle(PROGRAM_NAME);
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Group root = new Group();
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root.getChildren().add(btn);
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switch (gameState){
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case InMenu:
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root = new GameMenu();
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break;
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case InGame:
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root = new GameMain();
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break;
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}
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Scene scene = new Scene(root, 300,300);
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Scene scene = new Scene(root);
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primaryStage.setScene(scene);
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primaryStage.show();
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}
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8
app/src/main/java/school_project/States/GameMain.java
Normal file
8
app/src/main/java/school_project/States/GameMain.java
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@ -0,0 +1,8 @@
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package school_project.States;
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import javafx.scene.layout.BorderPane;
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public class GameMain extends BorderPane {
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}
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12
app/src/main/java/school_project/States/GameMenu.java
Normal file
12
app/src/main/java/school_project/States/GameMenu.java
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@ -0,0 +1,12 @@
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package school_project.States;
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import javafx.scene.layout.GridPane;
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import javafx.scene.text.Text;
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public class GameMenu extends GridPane {
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Text txt = new Text("Here come the menu");
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public GameMenu() {
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super();
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add(txt, 0, 0);
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}
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}
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6
app/src/main/java/school_project/States/GameState.java
Normal file
6
app/src/main/java/school_project/States/GameState.java
Normal file
@ -0,0 +1,6 @@
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package school_project.States;
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public enum GameState {
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InMenu,
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InGame
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}
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