The goal it that for each window "type" there is a subclass of Parrent
and we can dynamicly switch between each scene with a fonction
This first commit is to see the structure for other to work on it. the
goal will be to make it dynamic. at the moment you have to switch the
gameState Variable with the window you would like to load.
The goal it that for each window "type" there is a subclass of Parrent
and we can dynamicly switch between each scene with a fonction
This first commit is to see the structure for other to work on it. the
goal will be to make it dynamic. at the moment you have to switch the
gameState Variable with the window you would like to load.
The goal it that for each window "type" there is a subclass of Parrent
and we can dynamicly switch between each scene with a fonction
This first commit is to see the structure for other to work on it. the
goal will be to make it dynamic. at the moment you have to switch the
gameState Variable with the window you would like to load.
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The goal it that for each window "type" there is a subclass of Parrent
and we can dynamicly switch between each scene with a fonction
This first commit is to see the structure for other to work on it. the
goal will be to make it dynamic. at the moment you have to switch the
gameState Variable with the window you would like to load.
Lgtm je m'occupe de tout arranger pour que ca soit comme le prototype sans fxml cette fois^^
Not in line anymore.
Pull request closed