Make a screen when the player finish the level (#64)
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Make a screen when the level is finish and also change the button play for select a difficulty

Co-authored-by: Mat <diletomatteo@gmail.com>
Co-authored-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
Reviewed-on: #64
Reviewed-by: Debucquoy Anthony <d.tonitch@gmail.com>
This commit is contained in:
Mat_02 2023-05-18 19:03:53 +02:00
parent 7bd43062d0
commit 391d94afbe
5 changed files with 45 additions and 2 deletions

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@ -2,7 +2,8 @@ package school_project;
import javafx.scene.Group;
import javafx.scene.input.MouseButton;
import school_project.Menu.MenuAccueil;
import school_project.Menu.ScreenLevelFinish;
import school_project.Utils.MatrixShape;
import java.io.FileNotFoundException;
@ -76,7 +77,7 @@ public class GameUI extends Group{
_piece.setLayoutY(grid.getLayoutY() + p.getPosition().x * (SEGMENT_SIZE+SPACE_SIZE));
}
if(level.gameDone()){
Controller.switchRoot(new MenuAccueil());
Controller.switchRoot(new ScreenLevelFinish());
}
}
});

View File

@ -57,6 +57,7 @@ public class MenuAccueil extends StackPane {
});
//set up all the Button where I need
getChildren().addAll(Title,SlctDifficulty,SelectLevel,RdmLvl,LoadLvl);
RdmLvl.setFont(Font.font(25));
RdmLvl.setTextFill(Color.GOLD);

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@ -0,0 +1,38 @@
package school_project.Menu;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.StackPane;
import javafx.scene.text.Font;
import school_project.Controller;
public class ScreenLevelFinish extends StackPane {
public ScreenLevelFinish(){
super();
Label CongraMess = new Label(" LEVEL DONE GREAT JOB ");
CongraMess.setFont(Font.font(40));
Button BckMenu = new Button("Back to Menu");
BckMenu.setFont(Font.font(25));
Button ChooseLvl = new Button("Choose level");
ChooseLvl.setFont(Font.font(25));
BckMenu.setOnAction(event -> Controller.switchRoot(new MenuAccueil()));
ChooseLvl.setOnAction(event -> Controller.switchRoot(new MenuLevel(1)));
getChildren().addAll(BckMenu,ChooseLvl,CongraMess);
setAlignment(BckMenu, Pos.CENTER_RIGHT);
setAlignment(ChooseLvl, Pos.CENTER_LEFT);
setAlignment(CongraMess, Pos.TOP_CENTER);
setMargin(BckMenu, new Insets(0,300,0,0 ));
setMargin(ChooseLvl,new Insets(0,0,0,300));
setMargin(CongraMess,new Insets(300,0,0,0));
getStyleClass().add("StackPane");
getStylesheets().add(String.valueOf(getClass().getResource("StyleMenuAcceuil.css")));
}
}

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@ -5,4 +5,7 @@
.GridPane{
-fx-background-image: url("Background-select-level.jpg");
-fx-background-position:right;
}
.StackPane{
-fx-background-image: url("BackGround-LvlFinish.jpg");
}