Piece overlap detection
there is 3 addition: - `ArrayList getOccupation()` to get a list of all spot occupied by a piece - Fixing a bug to rotate right where width and height where inverted - Check if a piece is overlapping another when placing and refusing the placement if so
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@ -3,6 +3,7 @@ package school_project;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import java.util.ArrayList;
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import java.util.Random;
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/**
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@ -39,6 +40,17 @@ public class Piece extends Shape{
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this.Position = position;
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}
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public ArrayList<Vec2> getOccupation(){
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ArrayList<Vec2> ret = new ArrayList<>();
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for (int x = 0; x < height; x++) {
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for (int y = 0; y < width; y++) {
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if(getShape()[x][y]){
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ret.add(new Vec2(getPosition().x + x, getPosition().y + y));
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}
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}
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}
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return ret;
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}
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/**
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* set the map the piece is into the the map argument
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@ -55,8 +67,6 @@ public class Piece extends Shape{
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*/
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public void RotateRight(int times){
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while(times > 0) {
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height = matrix.length;
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width = matrix[0].length;
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boolean[][] temp_matrix = new boolean[width][height];
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for (int i = 0; i < width; i++) {
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for (int j = 0; j < height; j++) {
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@ -65,6 +75,8 @@ public class Piece extends Shape{
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}
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times--;
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matrix = temp_matrix;
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height = matrix.length;
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width = matrix[0].length;
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}
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}
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