The goal it that for each window "type" there is a subclass of Parrent and we can dynamicly switch between each scene with a fonction This first commit is to see the structure for other to work on it. the goal will be to make it dynamic. at the moment you have to switch the gameState Variable with the window you would like to load.
Description
Final
Latest
Languages
Java
71.8%
TeX
15.1%
Python
8.7%
HTML
1.8%
CSS
1.5%
Other
1.1%