ScreenLevelFinish #64

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Mat_02 merged 11 commits from ScreenLevelFinish into master 2023-05-18 19:03:56 +02:00
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@ -8,7 +8,9 @@ import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import school_project.Controller;
import school_project.GameUI;
import school_project.MapGenerator;
import java.io.FileNotFoundException;
public class MenuAccueil extends StackPane {
@ -21,21 +23,41 @@ public class MenuAccueil extends StackPane {
Label RdmLvl = new Label("Random Level : ");
Button SelectLevel= new Button("Select Level");
Label Title = new Label("Welcome to Road to Master");
SlctDifficulty.setOnAction(event -> {
String choosediff = SlctDifficulty.getSelectionModel().getSelectedItem();
System.out.println(choosediff);
switch(choosediff){
case "Easy":
SlctDifficulty.setOnAction(event1 -> MapGenerator.generate(MapGenerator.Difficulty.Easy));
break;
case "Medium":
SlctDifficulty.setOnAction(event1 -> MapGenerator.generate(MapGenerator.Difficulty.Medium));
break;
case "Difficult":
SlctDifficulty.setOnAction(event1 -> MapGenerator.generate(MapGenerator.Difficulty.Difficult));
break;
}});
SlctDifficulty.setOnAction(event -> {
String choosediff = SlctDifficulty.getSelectionModel().getSelectedItem();
System.out.println(choosediff);
switch (choosediff) {
case "Easy":
SlctDifficulty.setOnAction(event1 -> {
try {
Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Easy)));
} catch (FileNotFoundException e) {
Mat_02 marked this conversation as resolved
Review

Le MapGenerator.generate() retourne une Map
Cette Map doit ensuite être chargée par GameUI(Map)

Il faudrait du coup

SlctDifficulty.setOnAction(event1 -> Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Difficult))); 
Le `MapGenerator.generate()` retourne une `Map` Cette Map doit ensuite être chargée par `GameUI(Map)` Il faudrait du coup ```java SlctDifficulty.setOnAction(event1 -> Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Difficult))); ```
throw new RuntimeException(e);
}
});
break;
case "Medium":
SlctDifficulty.setOnAction(event1 -> {
try {
Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Medium)));
} catch (FileNotFoundException e) {
throw new RuntimeException(e);
}
});
break;
case "Difficult":
SlctDifficulty.setOnAction(event1 -> {
try {
Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Difficult)));
} catch (FileNotFoundException e) {
throw new RuntimeException(e);
}
});
break;
}
});
//set up all the Button where I need
getChildren().addAll(Title,SlctDifficulty,SelectLevel,RdmLvl);