ScreenLevelFinish #64
@ -28,33 +28,25 @@ public class MenuAccueil extends StackPane {
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System.out.println(choosediff);
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switch (choosediff) {
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case "Easy":
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SlctDifficulty.setOnAction(event1 -> {
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try {
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Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Easy)));
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} catch (FileNotFoundException e) {
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throw new RuntimeException(e);
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}
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});
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try {
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Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Easy)));
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} catch (FileNotFoundException e) {
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throw new RuntimeException(e);
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Mat_02 marked this conversation as resolved
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}
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break;
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case "Medium":
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SlctDifficulty.setOnAction(event1 -> {
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try {
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Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Medium)));
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} catch (FileNotFoundException e) {
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throw new RuntimeException(e);
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}
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});
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break;
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case "Difficult":
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SlctDifficulty.setOnAction(event1 -> {
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try {
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Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Difficult)));
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} catch (FileNotFoundException e) {
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throw new RuntimeException(e);
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}
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});
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break;
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}
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});
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Reference in New Issue
Block a user
Le
MapGenerator.generate()
retourne uneMap
Cette Map doit ensuite être chargée par
GameUI(Map)
Il faudrait du coup