ScreenLevelFinish #64

Merged
Mat_02 merged 11 commits from ScreenLevelFinish into master 2023-05-18 19:03:56 +02:00
2 changed files with 20 additions and 2 deletions
Showing only changes of commit 5593f1834a - Show all commits

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@ -3,6 +3,7 @@ package school_project;
import javafx.scene.Group;
import javafx.scene.input.MouseButton;
import school_project.Menu.MenuAccueil;
import school_project.Menu.ScreenLevelFinish;
import school_project.Utils.MatrixShape;
import java.io.FileNotFoundException;
@ -72,7 +73,7 @@ public class GameUI extends Group{
_piece.setLayoutY(grid.getLayoutY() + p.getPosition().x * (SEGMENT_SIZE+SPACE_SIZE));
}
if(level.gameDone()){
Controller.switchRoot(new MenuAccueil());
Controller.switchRoot(new ScreenLevelFinish());
}
}
});

View File

@ -8,16 +8,32 @@ import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import school_project.Controller;
import school_project.MapGenerator;
public class MenuAccueil extends StackPane {
public MenuAccueil(){
super();
//create all the objet that I need
ChoiceBox SlctDifficulty = new ChoiceBox();
SlctDifficulty.getItems().addAll("Easy", "Medium", "Hard");
SlctDifficulty.getItems().addAll("Easy", "Medium", "Difficult");
Label RdmLvl = new Label("Random Level : ");
Button SelectLevel= new Button("Select Level");
Label Title = new Label("Welcome to Road to Master");
SlctDifficulty.setOnAction(event -> {
String choosediff = SlctDifficulty.getSelectionModel().getSelectedItem().toString();
switch(choosediff){
case "Easy":
SlctDifficulty.setOnAction(event1 -> MapGenerator.generate(MapGenerator.Difficulty.Easy));
break;
case "Medium":
SlctDifficulty.setOnAction(event1 -> MapGenerator.generate(MapGenerator.Difficulty.Medium));
break;
case "Difficult":
SlctDifficulty.setOnAction(event1 -> MapGenerator.generate(MapGenerator.Difficulty.Difficult));
break;
Mat_02 marked this conversation as resolved
Review

Le MapGenerator.generate() retourne une Map
Cette Map doit ensuite être chargée par GameUI(Map)

Il faudrait du coup

SlctDifficulty.setOnAction(event1 -> Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Difficult))); 
Le `MapGenerator.generate()` retourne une `Map` Cette Map doit ensuite être chargée par `GameUI(Map)` Il faudrait du coup ```java SlctDifficulty.setOnAction(event1 -> Controller.switchRoot(new GameUI(MapGenerator.generate(MapGenerator.Difficulty.Difficult))); ```
}});
//set up all the Button where I need
getChildren().addAll(Title,SlctDifficulty,SelectLevel,RdmLvl);
@ -36,6 +52,7 @@ public class MenuAccueil extends StackPane {
setMargin(Title,new Insets(200,0,0,0));
SelectLevel.setOnAction(event -> Controller.switchRoot(new MenuLevel(1)));
getStyleClass().add("BorderPane");
getStylesheets().add(String.valueOf(getClass().getResource("StyleMenuAcceuil.css")));