Adding all levels #56

Merged
tonitch merged 6 commits from levels into master 2023-05-17 23:42:45 +02:00
32 changed files with 53 additions and 10 deletions

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@ -29,7 +29,7 @@ dependencies {
application {
// Define the main class for the application.
mainClass = 'school_project.Controller'
mainClass = project.hasProperty("mainClass") ? project.getProperty("mainClass") : 'school_project.Controller'
}
javafx {
@ -41,3 +41,7 @@ tasks.named('test') {
// Use JUnit Platform for unit tests.
useJUnitPlatform()
}
run{
standardInput = System.in
}

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@ -7,6 +7,11 @@ import javafx.scene.layout.ColumnConstraints;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.RowConstraints;
import school_project.Controller;
import school_project.GameUI;
import school_project.Parsers.FileParserFactory;
import java.io.File;
import java.io.IOException;
public class MenuLevel extends GridPane {
private int StartLevel;
@ -60,30 +65,38 @@ public class MenuLevel extends GridPane {
//It's here that I put all buttons where I need (base on column not row)
for (int i = 0; i < 3; i++) {
for (int j = 1; j < 5; j++) {
Button levelButton = new Button("level "+(StartLevel));
levelButton.setOnAction(event -> {
try {
String levelName = ((Button)event.getSource()).getText().replace(" ", "") + ".level";
System.out.println(levelName);
GameUI level = new GameUI(FileParserFactory.loadMapFromFile(new File(Controller.class.getResource("levels/" + levelName).getFile())));
Controller.switchRoot(level);
} catch (IOException e) {
System.out.println("Le niveau " + StartLevel + "n'existe pas.");
}
});
if(i==0){
Button Level = new Button("level "+(StartLevel));
StartLevel+=3;
add(Level,i,j);
setHalignment(Level,HPos.CENTER);
add(levelButton,i,j);
setHalignment(levelButton,HPos.CENTER);
if(j==4){
StartLevel-=11;
}
}
else if(i==1&&j!=4) {
Button Level = new Button("level "+(StartLevel));
StartLevel += 3;
add(Level, i, j);
setHalignment(Level,HPos.CENTER);
add(levelButton, i, j);
setHalignment(levelButton,HPos.CENTER);
if (j == 3) {
StartLevel -=8;
}
}
else if(i==2&&j!=4){
Button Level = new Button("level "+(StartLevel));
StartLevel+=3;
add(Level,i,j);
setHalignment(Level,HPos.CENTER);
add(levelButton,i,j);
setHalignment(levelButton,HPos.CENTER);
}
}
}

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