menu #43
@ -19,100 +19,19 @@ import javafx.stage.Stage;
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public class Controller extends Application {
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private Stage stage;
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//set up scene one
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//set up scene 2
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private Scene Level_menu;
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//set up scene 3
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private Scene Level_menu2;
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private GridPane GdP2;
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private Button _11;
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private Button _12;
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private Button _13;
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private Button _14;
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private Button _15;
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private Button _16;
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private Button _17;
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private Button _18;
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private Button _19;
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private Button _20;
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//button for level
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private Button Day_1;
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private Button Day_2;
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private Button Day_3;
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public void start(Stage primaryStage) {
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//set up the page
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stage = primaryStage;
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stage.setTitle("ROAD TO MASTER YOU");
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Level_menu = createLevel_menu();
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Level_menu2 = createLevel_Menu2();
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stage.setScene(Menu);
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stage.setScene(MenuAcceuil);
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stage.show();
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}
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private Scene createLevel_Menu2(){
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bck_menu = new Button("Back to menu");
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bck_menu.setOnAction(event -> switchScenes(Menu));
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GdP2 = new GridPane();
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//set up the menubutton
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Day_1 = new Button("Day 1");
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Day_3 = new Button("Day 3");
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//set up link
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Day_1.setOnAction(event -> switchScenes(Level_menu));
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//add all the button for the level
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GdP2.add(Day_1,1,0);
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GdP2.add(Day_3,1,0);
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_11 = new Button("11");
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_12 = new Button("12");
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_13 = new Button("13");
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_14 = new Button("14");
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_15 = new Button("15");
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_16 = new Button("16");
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_17 = new Button("17");
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_18 = new Button("18");
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_19 = new Button("19");
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_20 = new Button("20");
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Day_1 = new Button("Day 1");
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Day_3 = new Button("Day 3");
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GdP2.add(_11,0,1);
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GdP2.add(_12,1,1);
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GdP2.add(_13,2,1);
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GdP2.add(_14,0,2);
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GdP2.add(_15,1,2);
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GdP2.add(_16,2,2);
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GdP2.add(_17,0,3);
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GdP2.add(_18,1,3);
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GdP2.add(_19,2,3);
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GdP2.add(_20,1,4);
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GdP2.add(bck_menu,2,4);
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GridPane.setHalignment(_11, HPos.CENTER);
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GridPane.setHalignment(_12, HPos.CENTER);
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GridPane.setHalignment(_13, HPos.CENTER);
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GridPane.setHalignment(_14, HPos.CENTER);
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GridPane.setHalignment(_15, HPos.CENTER);
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GridPane.setHalignment(_16, HPos.CENTER);
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GridPane.setHalignment(_17, HPos.CENTER);
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GridPane.setHalignment(_18, HPos.CENTER);
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GridPane.setHalignment(_19, HPos.CENTER);
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GridPane.setHalignment(_20, HPos.CENTER);
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GridPane.setHalignment(Day_1, HPos.LEFT);
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GridPane.setHalignment(Day_3, HPos.RIGHT);
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GridPane.setHalignment(bck_menu, HPos.CENTER);
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return Level_menu2;
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}
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public void switchScenes(Scene scene){
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stage.setScene(scene);
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tonitch marked this conversation as resolved
tonitch
commented
pourquoi ? pourquoi ?
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@ -20,10 +20,8 @@ public class MenuLevelDay1 extends GridPane {
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super();
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GdP = new GridPane();
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//add all the button for level
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for (Button c : Level_button) {
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for (Button c : Level_button)
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c = new Button();
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}
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Level_button[0] = new Button("1");
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Level_button[1] = new Button("2");
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@ -55,6 +53,7 @@ public class MenuLevelDay1 extends GridPane {
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for( int i= 0;i<=9;i++);
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GridPane.setHalignment((Level_button[i],HPos.CENTER));;
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//todo understand why it doesn't work
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GridPane.setHalignment(Level_button[10], HPos.LEFT);
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GridPane.setHalignment(Level_button[11], HPos.RIGHT);
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Reference in New Issue
Block a user
tu pourrais faire un appel à #L33 (switchRoot) dans un premier temps ca ne changer rien mais si on change la façon de changer de scene un moment ca sera alors plus cohérent!
en gros au lieu de faire
Tu pourrais faire
Ca ne changerait pas grand chose pour l'instant mais si plus tard dans le code on a besoin de changer le fonctionnement de Scene par expemple, alors ca serait plus simple à changer.