menu #43
@ -1,45 +1,40 @@
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package school_project;
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import javafx.application.Application;
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import javafx.geometry.HPos;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.control.Menu;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.ColumnConstraints;
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import javafx.scene.layout.GridPane;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Font;
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import javafx.stage.Stage;
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import school_project.Menu.MenuAcceuil;
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import school_project.Menu.MenuLevelDay1;
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import school_project.Menu.MenuLevelDay2;
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import school_project.Menu.MenuLevel;
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public class Controller extends Application {
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private Stage stage;
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private static Stage stage;
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Parent root;
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public void start(Stage primaryStage) {
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//set up the page
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root = new MenuAcceuil();
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stage = primaryStage;
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stage.setTitle("ROAD TO MASTER YOU");
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stage.setScene(new Scene(root));
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stage.show();
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}
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public void switchScenes(Scene scene){
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stage.setScene(scene);
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public static void switchRoot(Parent root){
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stage.setScene(new Scene(root));
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tonitch marked this conversation as resolved
tonitch
commented
pourquoi ? pourquoi ?
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}
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public static void main(String[] args) {
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launch(args);
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@ -1,16 +1,12 @@
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package school_project.Menu;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Font;
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import javafx.stage.Stage;
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import school_project.Controller;
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public class MenuAcceuil extends BorderPane {
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private Button Play;
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public static Button SelectLevel;
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@ -36,6 +32,7 @@ public class MenuAcceuil extends BorderPane {
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setAlignment(Trophy,Pos.CENTER);
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//Menu.getStylesheets().add("style.css"); todo creat a file css
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tonitch marked this conversation as resolved
tonitch
commented
a enlever a enlever
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setPadding(new Insets(20,60,20,60));
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SelectLevel.setOnAction(event -> Controller.switchRoot(new MenuLevel(1)));
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tonitch marked this conversation as resolved
tonitch
commented
pour plus de lisibilitée quelques espaces seraient cool pour plus de lisibilitée quelques espaces seraient cool
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}
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@ -1,69 +1,99 @@
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package school_project.Menu;
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import javafx.geometry.HPos;
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import javafx.geometry.Insets;
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import javafx.scene.control.Button;
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import javafx.scene.layout.ColumnConstraints;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.RowConstraints;
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import school_project.Controller;
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public class MenuLevel extends GridPane {
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public Button BckMenu;
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public Button[] Days = new Button[3];
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public int StartLevel;
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public ColumnConstraints[] Columns = new ColumnConstraints[3];
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public RowConstraints[] Rows = new RowConstraints[5];
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tonitch marked this conversation as resolved
tonitch
commented
Peuvent être locales Peuvent être locales
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public MenuLevel(int choose_day) {
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GridPane GdP = new GridPane();
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BckMenu = new Button("Back to menu");
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BckMenu.setOnAction(event -> Controller.switchRoot(new MenuAcceuil()));
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add(BckMenu,2,4);
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for (int i = 0; i < Days.length; i++){
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Days[i] = new Button("Day"+(i+1));
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}
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if (choose_day == 1) {
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StartLevel = 1;
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GdP.add(Days[1],0,0);
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GdP.add(Days[2],1,0);
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add(Days[1],0,0);
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add(Days[2],2,0);
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setHalignment(Days[1], HPos.CENTER);
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setHalignment(Days[2], HPos.CENTER);
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}
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if (choose_day == 2) {
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else if (choose_day == 2) {
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StartLevel = 11;
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GdP.add(Days[0], 0, 0);
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GdP.add(Days[2], 1, 0);
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add(Days[0], 0, 0);
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add(Days[2], 2, 0);
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setHalignment(Days[0], HPos.CENTER);
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setHalignment(Days[2], HPos.CENTER);
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}
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if (choose_day == 3) {
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else if (choose_day == 3) {
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StartLevel = 21;
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GdP.add(Days[0], 0, 0);
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GdP.add(Days[1], 1, 0);
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add(Days[0], 0, 0);
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add(Days[1], 2, 0);
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setHalignment(Days[0], HPos.CENTER);
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setHalignment(Days[1], HPos.CENTER);
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}
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Days[0].setOnAction(event -> Controller.switchRoot(new MenuLevel(1)));
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Days[1].setOnAction(event -> Controller.switchRoot(new MenuLevel(2)));
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Days[2].setOnAction(event -> Controller.switchRoot(new MenuLevel(3)));
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for (int i = 0; i < 3; i++) {
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for (int j = 1; j < 5; j++) {
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if(i==0){
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Button Level = new Button(Integer.toString(StartLevel));
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Button Level = new Button("level "+(StartLevel));
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StartLevel+=3;
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GdP.add(Level,i,j);
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add(Level,i,j);
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setHalignment(Level,HPos.CENTER);
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if(j==4){
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StartLevel-=11;
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}
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}
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}
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else if(i==1&&j!=4) {
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Button Level = new Button(Integer.toString(StartLevel));
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Button Level = new Button("level "+(StartLevel));
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StartLevel += 3;
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GdP.add(Level, i, j);
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add(Level, i, j);
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setHalignment(Level,HPos.CENTER);
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if (j == 3) {
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StartLevel -=8;
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}
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}
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else if(i==2&&j!=4){
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Button Level = new Button(Integer.toString(StartLevel));
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Button Level = new Button("level "+(StartLevel));
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StartLevel+=3;
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GdP.add(Level,i,j);
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}
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add(Level,i,j);
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setHalignment(Level,HPos.CENTER);
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}
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}
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}
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getChildren().addAll(GdP);
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for(int i=0;i<=2;i++){
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Columns[i] = new ColumnConstraints();
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Columns[i].setPercentWidth(30);
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getColumnConstraints().addAll(Columns[i]);
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}
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for (int i= 0;i<=4;i++){
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Rows[i] = new RowConstraints();
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Rows[i].setPercentHeight(20);
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getRowConstraints().addAll(Rows[i]);
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}
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setHgap(20);
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setVgap(20);
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setPadding(new Insets(20,10,10,20));
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setGridLinesVisible(true);
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alignmentProperty();
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}
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}
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Loading…
Reference in New Issue
Block a user
tu pourrais faire un appel à #L33 (switchRoot) dans un premier temps ca ne changer rien mais si on change la façon de changer de scene un moment ca sera alors plus cohérent!
en gros au lieu de faire
Tu pourrais faire
Ca ne changerait pas grand chose pour l'instant mais si plus tard dans le code on a besoin de changer le fonctionnement de Scene par expemple, alors ca serait plus simple à changer.