Game UI #38

Merged
Mat_02 merged 10 commits from gameui into master 2023-05-09 12:51:19 +02:00
7 changed files with 170 additions and 20 deletions

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@ -4,26 +4,43 @@
package school_project;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.KeyCombination;
import javafx.stage.Screen;
import javafx.stage.Stage;
import school_project.Parsers.FileParserFactory;
import java.io.File;
import java.io.IOException;
public class Controller extends Application {
private Stage stage;
Parent root;
public static Vec2 screen_size;
@Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("test");
Button btn = new Button("test");
btn.setOnAction(event -> System.out.println("hey"));
public void start(Stage primaryStage) throws IOException {
stage = primaryStage;
screen_size = new Vec2(
(int) Screen.getPrimary().getBounds().getWidth(),
(int) Screen.getPrimary().getBounds().getHeight()
);
Group root = new Group();
root.getChildren().add(btn);
stage.setTitle("ROAD TO MASTER YOU");
Scene scene = new Scene(root, 300,300);
primaryStage.setScene(scene);
// Full Screen mode
stage.setFullScreen(true);
stage.setFullScreenExitHint("");
primaryStage.setFullScreenExitKeyCombination(KeyCombination.NO_MATCH);
primaryStage.show();
root = new GameUI(FileParserFactory.loadMapFromFile(new File(getClass().getResource("level11.level").getFile())));
Scene scene = new Scene(root, screen_size.x, screen_size.y);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {

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@ -0,0 +1,61 @@
package school_project;
import javafx.scene.Group;
import javafx.scene.input.MouseButton;
import school_project.Utils.MatrixShape;
import java.io.FileNotFoundException;
public class GameUI extends Group{
public final static int SEGMENT_SIZE = 50;
public final static int SPACE_SIZE = 5;
private final Vec2 piece_pos_click = new Vec2();
public GameUI(Map level) throws FileNotFoundException {
super();
MatrixShape grid = new MatrixShape(level);
//center the grid
grid.setLayoutX((Controller.screen_size.x - grid.boundary_size.x) >> 1);
grid.setLayoutY((Controller.screen_size.y - grid.boundary_size.y) >> 1);
getChildren().add(grid);
Vec2 piece_space = new Vec2(SPACE_SIZE, SPACE_SIZE);
int column = 0;
for (Piece p : level.getPieces()) {
MatrixShape _piece = new MatrixShape(p);
_piece.setLayoutX(piece_space.x);
_piece.setLayoutY(piece_space.y);
piece_space.y += _piece.boundary_size.y;
if(piece_space.y >= Controller.screen_size.y){
column++;
piece_space.y = SPACE_SIZE;
piece_space.x = (SEGMENT_SIZE*3 + SPACE_SIZE*4 )* column;
}
// Pieces Events
_piece.setOnMouseClicked(event -> {
if(event.getButton() == MouseButton.SECONDARY){
((Piece) _piece.shape).RotateRight(1);
_piece.update();
}
});
_piece.setOnMousePressed(event -> {
piece_pos_click.x = (int) event.getX();
piece_pos_click.y = (int) event.getY();
});
_piece.setOnMouseDragged(event -> {
_piece.setLayoutX(event.getSceneX() - piece_pos_click.x);
_piece.setLayoutY(event.getSceneY() - piece_pos_click.y);
});
getChildren().add(_piece);
}
}
}

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@ -20,13 +20,19 @@ public class MapGenerator {
// define map size depending on the difficulty
switch (difficulty){
case Easy -> map_size = new Vec2(rand.nextInt(3, 5), rand.nextInt(3, 5));
case Medium -> map_size = new Vec2(rand.nextInt(5, 8), rand.nextInt(5, 8));
case Difficult -> {
map_size = new Vec2(rand.nextInt(8, 10), rand.nextInt(8, 10));
case Easy:
map_size = new Vec2(rand.nextInt(2) + 3, rand.nextInt(2) + 3);
break;
case Medium:
map_size = new Vec2(rand.nextInt(3)+5, rand.nextInt(3)+5);
break;
case Difficult:
map_size = new Vec2(rand.nextInt(2)+8, rand.nextInt(2)+8);
depth = 2;
}
default -> map_size = new Vec2();
break;
default:
map_size = new Vec2();
break;
}
// Cut edges
@ -57,7 +63,7 @@ public class MapGenerator {
while (EmptySlots.size() > 0){
Collections.shuffle(EmptySlots);
Vec2 selected = EmptySlots.get(0);
int size = rand.nextInt(1, 4);
int size = rand.nextInt(3)+1;
boolean[][] shape = new boolean[size][size];
for(int i = 0; i < size; i++){
for (int j = 0; j < size; j++) {

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@ -68,7 +68,8 @@ public class Piece extends Shape{
@Override
public boolean equals(Object obj) {
if(obj instanceof Piece pieceObj){
if(obj instanceof Piece){
Piece pieceObj = (Piece) obj;
if( pieceObj.getPosition().equals(this.getPosition()) && pieceObj.getShape().equals(getShape())) {
return true;
}

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@ -0,0 +1,64 @@
package school_project.Utils;
import javafx.scene.Node;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Rectangle;
import school_project.*;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
public class MatrixShape extends GridPane {
public Shape shape;
public Vec2 boundary_size = new Vec2();
private Paint color;
public MatrixShape(Shape shape) {
super();
this.shape = shape;
if(shape instanceof Piece){
Piece p = (Piece) shape;
color = p.getColor();
}
update();
setHgap(GameUI.SPACE_SIZE);
setVgap(GameUI.SPACE_SIZE);
}
public void update(){
getChildren().clear();
boolean[][] shape_matrix = shape.getShape();
for (int i = 0; i < shape_matrix.length; i++) {
for (int j = 0; j < shape_matrix[i].length; j++) {
Node _cell;
if(shape_matrix[i][j]){
if(shape instanceof Piece){
Piece p = (Piece) shape;
_cell = new Rectangle(GameUI.SEGMENT_SIZE, GameUI.SEGMENT_SIZE);
((Rectangle) _cell).setFill(color);
}else{
try {
_cell = new ImageView(new Image(new FileInputStream(Controller.class.getResource("tile.png").getFile())));
} catch (FileNotFoundException e) {
throw new RuntimeException(e);
}
}
}
else{
_cell = new Pane();
((Pane) _cell).setPrefSize(GameUI.SEGMENT_SIZE, GameUI.SEGMENT_SIZE);
}
add(_cell, j, i);
}
}
boundary_size = new Vec2((GameUI.SEGMENT_SIZE + GameUI.SPACE_SIZE) * shape.getWidth(), (GameUI.SEGMENT_SIZE + GameUI.SPACE_SIZE) * shape.getHeight());
}
public void setColor(Paint p) {
color = p;
}
}

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@ -21,7 +21,8 @@ public class Vec2 implements Serializable {
@Override
public boolean equals(Object obj) {
if (obj instanceof Vec2 vec) {
if (obj instanceof Vec2) {
Vec2 vec = (Vec2) obj;
return this.x == vec.x && this.y == vec.y;
}
return false;

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