3 Commits

Author SHA1 Message Date
Mat
ecdff3cbd0 An other method to avoid all type of white
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
Antho free to change this one I'm a little to lazy at this time
2023-05-18 00:32:48 +02:00
Mat
fbd214bc23 New condition for the while
All checks were successful
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-05-17 23:59:40 +02:00
Mat
d37059b7de Add a condition to avoid white piece
Some checks failed
continuous-integration/drone/push Build is failing
continuous-integration/drone/pr Build is failing
2023-05-17 23:49:21 +02:00
2 changed files with 6 additions and 7 deletions

View File

@ -7,8 +7,6 @@ import java.util.Arrays;
import java.util.Collections;
import java.util.Random;
import static school_project.Piece.*;
public class MapGenerator {
private static final Random rand = new Random();
public enum Difficulty {
@ -95,9 +93,7 @@ public class MapGenerator {
}
}
}
boolean[][] turnPiece = shape;
ret.addPiece(new Piece(turnPiece));
ret.addPiece(new Piece(shape));
}
//generate pieces

View File

@ -6,6 +6,9 @@ import javafx.scene.paint.Paint;
import java.util.ArrayList;
import java.util.Random;
import static javafx.scene.paint.Color.WHITE;
import static javafx.scene.paint.Color.color;
/**
* Represent a Piece in the game.
* Every Piece should be contained in a Map Object.
@ -21,9 +24,9 @@ public class Piece extends Shape{
public Piece(boolean[][] matrix) {
super(matrix);
Random rand = new Random();
color = new Color(rand.nextDouble(), rand.nextDouble(), rand.nextDouble(), 1);
}
color = new Color((rand.nextDouble()%190), (rand.nextDouble()%190), (rand.nextDouble()%190), 1);
}
public void setColor(Paint p){
color = p;
}