Debucquoy
cb4811b339
First Controller prototype
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continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
The goal it that for each window "type" there is a subclass of Parrent
and we can dynamicly switch between each scene with a fonction
This first commit is to see the structure for other to work on it. the
goal will be to make it dynamic. at the moment you have to switch the
gameState Variable with the window you would like to load.
2023-04-22 17:08:19 +02:00
8749c23333
File Parser for levels ( #18 )
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continuous-integration/drone/push Build is passing
Co-authored-by: Debucquoy Anthony (tonitch) <debucquoy.anthony@gmail.com>
Reviewed-on: #18
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-04-21 20:00:15 +02:00
Debucquoy
e7d82b3076
Setting default position of vector to 0.
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-03-23 11:24:34 +01:00
Debucquoy
24df4e376c
Adding Pieces positions
2023-03-21 14:14:39 +01:00
4854fef677
wip
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Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-03-21 09:56:13 +01:00
71beb69c84
Changing addShape to AddPiece
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Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-03-20 23:57:10 +01:00
8d88f01c9d
Removing Position because my brain bugged
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Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-03-01 23:44:26 +01:00
e983c5aa13
Adding Map class
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Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-02-27 11:22:07 +01:00
498529f29a
Finishing RotateRight
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Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-02-27 11:05:32 +01:00
e06abe60de
Starting Piece Shape and Maps, WIP: wrong algorithm
2023-02-27 00:52:19 +01:00
4055f12fba
Starting Window
2023-02-25 13:55:35 +01:00
40b6c8cfb4
Default gradle implementation + openjfx
2023-02-20 15:15:48 +01:00