deleting piece position when clicked to avoid fantom pieces
	
		
			
	
		
	
	
		
	
		
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		| @ -58,6 +58,7 @@ public class GameUI extends Group{ | ||||
|             _piece.setOnMouseReleased(event -> { | ||||
|                 if(event.getButton() != MouseButton.PRIMARY) | ||||
|                     return; | ||||
|                 p.setPosition(null); | ||||
|                 if(event.getSceneX() > grid.getLayoutX() && event.getSceneX() < grid.getLayoutX() + grid.boundary_size.x | ||||
|                     && event.getSceneY() > grid.getLayoutY() && event.getSceneY() < grid.getLayoutY() + grid.boundary_size.y ) | ||||
|                 { | ||||
|  | ||||
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