Make an array for buttons and add a constructor

This commit is contained in:
Mat 2023-04-28 12:01:30 +02:00
parent 075bdd9338
commit ce99e1faf9

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@ -2,38 +2,38 @@ package school_project;
import javafx.geometry.HPos;
import javafx.geometry.Insets;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.ColumnConstraints;
import javafx.scene.layout.GridPane;
public class MenuLevelDay1 extends Controller {
public class MenuLevelDay1 extends Scene {
//set up all object for the scene
private Button Day_2;
private Button Day_3;
private Button[] Level_button = new Button[10];
private Button[] Level_button = new Button[13];
//set up the scene
private Scene Level_menu;
private GridPane GdP;
private Button bck_menu;
private Scene createLevel_menu(){
public MenuLevelDay1 (Parent root, int width, int height){
super(root,width,height);
GridPane GdP = new GridPane();
Level_menu = new Scene(GdP,700,400);
//add all the button for level
_1 = new Button("1");
_2 = new Button("2");
_3 = new Button("3");
_4 = new Button("4");
_5 = new Button("5");
_6 = new Button("6");
_7 = new Button("7");
_8 = new Button("8");
_9 = new Button("9");
_10 = new Button("10");
Day_2 = new Button("Day 2");
Day_3 = new Button("Day 3");
bck_menu = new Button("Back to menu");
Level_button[0] = new Button("1");
Level_button[1] = new Button("2");
Level_button[2]= new Button("3");
Level_button[3]= new Button("4");
Level_button[4] = new Button("5");
Level_button[5]= new Button("6");
Level_button[6] = new Button("7");
Level_button[7] = new Button("8");
Level_button[8] = new Button("9");
Level_button[9] = new Button("10");
Level_button[10] = new Button("Day 2");
Level_button[11] = new Button("Day 3");
Level_button[12] = new Button("Back to menu");
//add to the good position in gridpane all the button
GdP.add(Day_2,1,0);
GdP.add(Day_3,1,0);