Fixing merge conflict
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commit
7e033ef7d2
1
.gitignore
vendored
1
.gitignore
vendored
@ -53,3 +53,4 @@ build
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.idea/
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.settings/
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*.slevel
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@ -29,7 +29,7 @@ dependencies {
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application {
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// Define the main class for the application.
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mainClass = 'school_project.Controller'
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mainClass = project.hasProperty("mainClass") ? project.getProperty("mainClass") : 'school_project.Controller'
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}
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javafx {
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@ -41,3 +41,7 @@ tasks.named('test') {
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// Use JUnit Platform for unit tests.
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useJUnitPlatform()
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}
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run{
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standardInput = System.in
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}
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@ -4,11 +4,14 @@ import javafx.application.Application;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyCombination;
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import javafx.stage.Screen;
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import javafx.stage.Stage;
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import school_project.Menu.MenuAccueil;
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import school_project.Parsers.FileParserFactory;
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import java.io.File;
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import java.io.IOException;
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@ -19,6 +22,7 @@ public class Controller extends Application {
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@Override
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public void start(Stage primaryStage) throws IOException {
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new File("save.slevel");
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stage = primaryStage;
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screen_size = new Vec2(
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(int) Screen.getPrimary().getBounds().getWidth(),
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@ -41,6 +45,19 @@ public class Controller extends Application {
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public static void switchRoot(Parent root){
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Scene scene = new Scene(root);
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if(root instanceof GameUI){
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scene.setOnKeyPressed(event ->{
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GameUI game = (GameUI) root;
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if(event.getCode() == KeyCode.ESCAPE){
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try {
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FileParserFactory.saveFileFromMap(new File("save.slevel"), game.getLevel());
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switchRoot(new MenuAccueil());
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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}
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});
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}
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stage.setScene(scene);
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}
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public static void main(String[] args) {
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@ -13,8 +13,11 @@ public class GameUI extends Group{
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public final static int SPACE_SIZE = 5;
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private final Vec2 piece_pos_click = new Vec2();
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private Map level;
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public GameUI(Map level) throws FileNotFoundException {
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super();
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this.level = level;
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MatrixShape grid = new MatrixShape(level);
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@ -29,17 +32,17 @@ public class GameUI extends Group{
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for (Piece p : level.getPieces()) {
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MatrixShape _piece = new MatrixShape(p);
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_piece.setLayoutX(piece_space.x);
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_piece.setLayoutY(piece_space.y);
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piece_space.y += _piece.boundary_size.y;
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if(piece_space.y >= Controller.screen_size.y){
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if(piece_space.y + _piece.boundary_size.y >= Controller.screen_size.y){
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column++;
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piece_space.y = SPACE_SIZE;
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piece_space.x = (SEGMENT_SIZE*3 + SPACE_SIZE*4 )* column;
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}
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_piece.setLayoutX(piece_space.x);
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_piece.setLayoutY(piece_space.y);
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piece_space.y += _piece.boundary_size.y;
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// Pieces Events
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_piece.setOnMouseClicked(event -> {
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if(event.getButton() == MouseButton.SECONDARY){
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@ -59,6 +62,7 @@ public class GameUI extends Group{
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_piece.setOnMouseReleased(event -> {
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if(event.getButton() != MouseButton.PRIMARY)
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return;
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p.setPosition(null);
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if(event.getSceneX() > grid.getLayoutX() && event.getSceneX() < grid.getLayoutX() + grid.boundary_size.x
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&& event.getSceneY() > grid.getLayoutY() && event.getSceneY() < grid.getLayoutY() + grid.boundary_size.y )
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{
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@ -67,7 +71,7 @@ public class GameUI extends Group{
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(int) (_piece.getLayoutY() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutY())/(SEGMENT_SIZE+SPACE_SIZE),
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(int) (_piece.getLayoutX() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutX())/(SEGMENT_SIZE+SPACE_SIZE)
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);
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System.out.println(level.placePiece(p, piece_position_in_grid) + piece_position_in_grid.toString());
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level.placePiece(p, piece_position_in_grid);
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if(p.getPosition() != null){
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_piece.setLayoutX(grid.getLayoutX() + p.getPosition().y * (SEGMENT_SIZE+SPACE_SIZE));
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_piece.setLayoutY(grid.getLayoutY() + p.getPosition().x * (SEGMENT_SIZE+SPACE_SIZE));
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@ -77,8 +81,11 @@ public class GameUI extends Group{
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}
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}
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});
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getChildren().add(_piece);
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}
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}
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public Map getLevel() {
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return level;
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}
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}
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@ -10,10 +10,13 @@ import javafx.scene.text.Font;
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import school_project.Controller;
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import school_project.GameUI;
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import school_project.MapGenerator;
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import school_project.Parsers.FileParserFactory;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.IOException;
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public class MenuAccueil extends StackPane {
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public MenuAccueil(){
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super();
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//create all the objet that I need
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@ -21,7 +24,9 @@ public class MenuAccueil extends StackPane {
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SlctDifficulty.getItems().addAll("Easy", "Medium", "Difficult");
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Label RdmLvl = new Label("Random Level : ");
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Button LoadLvl = new Button("Load game");
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Button SelectLevel= new Button("Select Level");
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Label Title = new Label("Welcome to Road to Master");
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SlctDifficulty.setOnAction(event -> {
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String choosediff = SlctDifficulty.getSelectionModel().getSelectedItem();
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@ -52,12 +57,14 @@ public class MenuAccueil extends StackPane {
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});
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//set up all the Button where I need
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getChildren().addAll(Title,SlctDifficulty,SelectLevel,RdmLvl);
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getChildren().addAll(Title,SlctDifficulty,SelectLevel,RdmLvl,LoadLvl);
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RdmLvl.setFont(Font.font(25));
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RdmLvl.setTextFill(Color.GOLD);
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Title.setFont(Font.font(40));
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Title.setTextFill(Color.RED);
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setAlignment(Title, Pos.TOP_CENTER);
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setAlignment(LoadLvl,Pos.BOTTOM_CENTER);
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setAlignment(SlctDifficulty,Pos.CENTER_LEFT);
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setAlignment(SelectLevel,Pos.CENTER_RIGHT);
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setAlignment(RdmLvl, Pos.CENTER_LEFT);
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@ -66,16 +73,18 @@ public class MenuAccueil extends StackPane {
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setMargin(SlctDifficulty,new Insets(0,0,0,300));
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setMargin(SelectLevel,new Insets(0,300,0,0));
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setMargin(Title,new Insets(200,0,0,0));
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setMargin(LoadLvl,new Insets(0,0,200,0));
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SelectLevel.setOnAction(event -> Controller.switchRoot(new MenuLevel(1)));
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LoadLvl.setOnAction(event -> {
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try {
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FileParserFactory.loadMapFromFile(new File("save.slevel"));
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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});
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getStyleClass().add("BorderPane");
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getStylesheets().add(String.valueOf(getClass().getResource("StyleMenuAcceuil.css")));
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}
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}
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@ -7,6 +7,11 @@ import javafx.scene.layout.ColumnConstraints;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.RowConstraints;
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import school_project.Controller;
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import school_project.GameUI;
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import school_project.Parsers.FileParserFactory;
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import java.io.File;
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import java.io.IOException;
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public class MenuLevel extends GridPane {
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private int StartLevel;
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@ -60,30 +65,38 @@ public class MenuLevel extends GridPane {
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//It's here that I put all buttons where I need (base on column not row)
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for (int i = 0; i < 3; i++) {
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for (int j = 1; j < 5; j++) {
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Button levelButton = new Button("level "+(StartLevel));
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levelButton.setOnAction(event -> {
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try {
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String levelName = ((Button)event.getSource()).getText().replace(" ", "") + ".level";
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System.out.println(levelName);
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GameUI level = new GameUI(FileParserFactory.loadMapFromFile(new File(Controller.class.getResource("levels/" + levelName).getFile())));
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Controller.switchRoot(level);
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} catch (IOException e) {
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System.out.println("Le niveau " + StartLevel + "n'existe pas.");
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}
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});
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if(i==0){
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Button Level = new Button("level "+(StartLevel));
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StartLevel+=3;
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add(Level,i,j);
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setHalignment(Level,HPos.CENTER);
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add(levelButton,i,j);
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setHalignment(levelButton,HPos.CENTER);
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if(j==4){
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StartLevel-=11;
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}
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}
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else if(i==1&&j!=4) {
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Button Level = new Button("level "+(StartLevel));
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StartLevel += 3;
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add(Level, i, j);
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setHalignment(Level,HPos.CENTER);
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add(levelButton, i, j);
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setHalignment(levelButton,HPos.CENTER);
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if (j == 3) {
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StartLevel -=8;
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}
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}
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else if(i==2&&j!=4){
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Button Level = new Button("level "+(StartLevel));
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StartLevel+=3;
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add(Level,i,j);
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setHalignment(Level,HPos.CENTER);
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add(levelButton,i,j);
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setHalignment(levelButton,HPos.CENTER);
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}
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}
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}
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@ -0,0 +1 @@
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@ -0,0 +1 @@
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@ -0,0 +1 @@
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BIN
app/src/main/resources/school_project/levels/level18.level
Normal file
BIN
app/src/main/resources/school_project/levels/level18.level
Normal file
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SMSà1àSME
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BIN
app/src/main/resources/school_project/levels/level21.level
Normal file
BIN
app/src/main/resources/school_project/levels/level21.level
Normal file
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BIN
app/src/main/resources/school_project/levels/level26.level
Normal file
BIN
app/src/main/resources/school_project/levels/level26.level
Normal file
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@ -0,0 +1 @@
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