Fixing merge conflict
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This commit is contained in:
Mat 2023-05-18 19:01:53 +02:00
commit 7e033ef7d2
36 changed files with 104 additions and 27 deletions

1
.gitignore vendored
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@ -53,3 +53,4 @@ build
.idea/
.settings/
*.slevel

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@ -29,7 +29,7 @@ dependencies {
application {
// Define the main class for the application.
mainClass = 'school_project.Controller'
mainClass = project.hasProperty("mainClass") ? project.getProperty("mainClass") : 'school_project.Controller'
}
javafx {
@ -41,3 +41,7 @@ tasks.named('test') {
// Use JUnit Platform for unit tests.
useJUnitPlatform()
}
run{
standardInput = System.in
}

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@ -4,11 +4,14 @@ import javafx.application.Application;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyCombination;
import javafx.stage.Screen;
import javafx.stage.Stage;
import school_project.Menu.MenuAccueil;
import school_project.Parsers.FileParserFactory;
import java.io.File;
import java.io.IOException;
@ -19,6 +22,7 @@ public class Controller extends Application {
@Override
public void start(Stage primaryStage) throws IOException {
new File("save.slevel");
stage = primaryStage;
screen_size = new Vec2(
(int) Screen.getPrimary().getBounds().getWidth(),
@ -41,6 +45,19 @@ public class Controller extends Application {
public static void switchRoot(Parent root){
Scene scene = new Scene(root);
if(root instanceof GameUI){
scene.setOnKeyPressed(event ->{
GameUI game = (GameUI) root;
if(event.getCode() == KeyCode.ESCAPE){
try {
FileParserFactory.saveFileFromMap(new File("save.slevel"), game.getLevel());
switchRoot(new MenuAccueil());
} catch (IOException e) {
throw new RuntimeException(e);
}
}
});
}
stage.setScene(scene);
}
public static void main(String[] args) {

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@ -13,8 +13,11 @@ public class GameUI extends Group{
public final static int SPACE_SIZE = 5;
private final Vec2 piece_pos_click = new Vec2();
private Map level;
public GameUI(Map level) throws FileNotFoundException {
super();
this.level = level;
MatrixShape grid = new MatrixShape(level);
@ -29,17 +32,17 @@ public class GameUI extends Group{
for (Piece p : level.getPieces()) {
MatrixShape _piece = new MatrixShape(p);
_piece.setLayoutX(piece_space.x);
_piece.setLayoutY(piece_space.y);
piece_space.y += _piece.boundary_size.y;
if(piece_space.y >= Controller.screen_size.y){
if(piece_space.y + _piece.boundary_size.y >= Controller.screen_size.y){
column++;
piece_space.y = SPACE_SIZE;
piece_space.x = (SEGMENT_SIZE*3 + SPACE_SIZE*4 )* column;
}
_piece.setLayoutX(piece_space.x);
_piece.setLayoutY(piece_space.y);
piece_space.y += _piece.boundary_size.y;
// Pieces Events
_piece.setOnMouseClicked(event -> {
if(event.getButton() == MouseButton.SECONDARY){
@ -59,6 +62,7 @@ public class GameUI extends Group{
_piece.setOnMouseReleased(event -> {
if(event.getButton() != MouseButton.PRIMARY)
return;
p.setPosition(null);
if(event.getSceneX() > grid.getLayoutX() && event.getSceneX() < grid.getLayoutX() + grid.boundary_size.x
&& event.getSceneY() > grid.getLayoutY() && event.getSceneY() < grid.getLayoutY() + grid.boundary_size.y )
{
@ -67,7 +71,7 @@ public class GameUI extends Group{
(int) (_piece.getLayoutY() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutY())/(SEGMENT_SIZE+SPACE_SIZE),
(int) (_piece.getLayoutX() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutX())/(SEGMENT_SIZE+SPACE_SIZE)
);
System.out.println(level.placePiece(p, piece_position_in_grid) + piece_position_in_grid.toString());
level.placePiece(p, piece_position_in_grid);
if(p.getPosition() != null){
_piece.setLayoutX(grid.getLayoutX() + p.getPosition().y * (SEGMENT_SIZE+SPACE_SIZE));
_piece.setLayoutY(grid.getLayoutY() + p.getPosition().x * (SEGMENT_SIZE+SPACE_SIZE));
@ -77,8 +81,11 @@ public class GameUI extends Group{
}
}
});
getChildren().add(_piece);
}
}
public Map getLevel() {
return level;
}
}

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@ -10,10 +10,13 @@ import javafx.scene.text.Font;
import school_project.Controller;
import school_project.GameUI;
import school_project.MapGenerator;
import school_project.Parsers.FileParserFactory;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
public class MenuAccueil extends StackPane {
public MenuAccueil(){
super();
//create all the objet that I need
@ -21,7 +24,9 @@ public class MenuAccueil extends StackPane {
SlctDifficulty.getItems().addAll("Easy", "Medium", "Difficult");
Label RdmLvl = new Label("Random Level : ");
Button LoadLvl = new Button("Load game");
Button SelectLevel= new Button("Select Level");
Label Title = new Label("Welcome to Road to Master");
SlctDifficulty.setOnAction(event -> {
String choosediff = SlctDifficulty.getSelectionModel().getSelectedItem();
@ -52,12 +57,14 @@ public class MenuAccueil extends StackPane {
});
//set up all the Button where I need
getChildren().addAll(Title,SlctDifficulty,SelectLevel,RdmLvl);
getChildren().addAll(Title,SlctDifficulty,SelectLevel,RdmLvl,LoadLvl);
RdmLvl.setFont(Font.font(25));
RdmLvl.setTextFill(Color.GOLD);
Title.setFont(Font.font(40));
Title.setTextFill(Color.RED);
setAlignment(Title, Pos.TOP_CENTER);
setAlignment(LoadLvl,Pos.BOTTOM_CENTER);
setAlignment(SlctDifficulty,Pos.CENTER_LEFT);
setAlignment(SelectLevel,Pos.CENTER_RIGHT);
setAlignment(RdmLvl, Pos.CENTER_LEFT);
@ -66,16 +73,18 @@ public class MenuAccueil extends StackPane {
setMargin(SlctDifficulty,new Insets(0,0,0,300));
setMargin(SelectLevel,new Insets(0,300,0,0));
setMargin(Title,new Insets(200,0,0,0));
setMargin(LoadLvl,new Insets(0,0,200,0));
SelectLevel.setOnAction(event -> Controller.switchRoot(new MenuLevel(1)));
LoadLvl.setOnAction(event -> {
try {
FileParserFactory.loadMapFromFile(new File("save.slevel"));
} catch (IOException e) {
throw new RuntimeException(e);
}
});
getStyleClass().add("BorderPane");
getStylesheets().add(String.valueOf(getClass().getResource("StyleMenuAcceuil.css")));
}
}
}

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@ -7,6 +7,11 @@ import javafx.scene.layout.ColumnConstraints;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.RowConstraints;
import school_project.Controller;
import school_project.GameUI;
import school_project.Parsers.FileParserFactory;
import java.io.File;
import java.io.IOException;
public class MenuLevel extends GridPane {
private int StartLevel;
@ -60,30 +65,38 @@ public class MenuLevel extends GridPane {
//It's here that I put all buttons where I need (base on column not row)
for (int i = 0; i < 3; i++) {
for (int j = 1; j < 5; j++) {
Button levelButton = new Button("level "+(StartLevel));
levelButton.setOnAction(event -> {
try {
String levelName = ((Button)event.getSource()).getText().replace(" ", "") + ".level";
System.out.println(levelName);
GameUI level = new GameUI(FileParserFactory.loadMapFromFile(new File(Controller.class.getResource("levels/" + levelName).getFile())));
Controller.switchRoot(level);
} catch (IOException e) {
System.out.println("Le niveau " + StartLevel + "n'existe pas.");
}
});
if(i==0){
Button Level = new Button("level "+(StartLevel));
StartLevel+=3;
add(Level,i,j);
setHalignment(Level,HPos.CENTER);
add(levelButton,i,j);
setHalignment(levelButton,HPos.CENTER);
if(j==4){
StartLevel-=11;
}
}
else if(i==1&&j!=4) {
Button Level = new Button("level "+(StartLevel));
StartLevel += 3;
add(Level, i, j);
setHalignment(Level,HPos.CENTER);
add(levelButton, i, j);
setHalignment(levelButton,HPos.CENTER);
if (j == 3) {
StartLevel -=8;
}
}
else if(i==2&&j!=4){
Button Level = new Button("level "+(StartLevel));
StartLevel+=3;
add(Level,i,j);
setHalignment(Level,HPos.CENTER);
add(levelButton,i,j);
setHalignment(levelButton,HPos.CENTER);
}
}
}

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