Fixing merge conflict
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Mat 2023-05-18 19:01:53 +02:00
commit 7e033ef7d2
36 changed files with 104 additions and 27 deletions

1
.gitignore vendored
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@ -53,3 +53,4 @@ build
.idea/ .idea/
.settings/ .settings/
*.slevel

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@ -29,7 +29,7 @@ dependencies {
application { application {
// Define the main class for the application. // Define the main class for the application.
mainClass = 'school_project.Controller' mainClass = project.hasProperty("mainClass") ? project.getProperty("mainClass") : 'school_project.Controller'
} }
javafx { javafx {
@ -41,3 +41,7 @@ tasks.named('test') {
// Use JUnit Platform for unit tests. // Use JUnit Platform for unit tests.
useJUnitPlatform() useJUnitPlatform()
} }
run{
standardInput = System.in
}

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@ -4,11 +4,14 @@ import javafx.application.Application;
import javafx.scene.Parent; import javafx.scene.Parent;
import javafx.scene.Scene; import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyCombination; import javafx.scene.input.KeyCombination;
import javafx.stage.Screen; import javafx.stage.Screen;
import javafx.stage.Stage; import javafx.stage.Stage;
import school_project.Menu.MenuAccueil; import school_project.Menu.MenuAccueil;
import school_project.Parsers.FileParserFactory;
import java.io.File;
import java.io.IOException; import java.io.IOException;
@ -19,6 +22,7 @@ public class Controller extends Application {
@Override @Override
public void start(Stage primaryStage) throws IOException { public void start(Stage primaryStage) throws IOException {
new File("save.slevel");
stage = primaryStage; stage = primaryStage;
screen_size = new Vec2( screen_size = new Vec2(
(int) Screen.getPrimary().getBounds().getWidth(), (int) Screen.getPrimary().getBounds().getWidth(),
@ -41,6 +45,19 @@ public class Controller extends Application {
public static void switchRoot(Parent root){ public static void switchRoot(Parent root){
Scene scene = new Scene(root); Scene scene = new Scene(root);
if(root instanceof GameUI){
scene.setOnKeyPressed(event ->{
GameUI game = (GameUI) root;
if(event.getCode() == KeyCode.ESCAPE){
try {
FileParserFactory.saveFileFromMap(new File("save.slevel"), game.getLevel());
switchRoot(new MenuAccueil());
} catch (IOException e) {
throw new RuntimeException(e);
}
}
});
}
stage.setScene(scene); stage.setScene(scene);
} }
public static void main(String[] args) { public static void main(String[] args) {

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@ -13,8 +13,11 @@ public class GameUI extends Group{
public final static int SPACE_SIZE = 5; public final static int SPACE_SIZE = 5;
private final Vec2 piece_pos_click = new Vec2(); private final Vec2 piece_pos_click = new Vec2();
private Map level;
public GameUI(Map level) throws FileNotFoundException { public GameUI(Map level) throws FileNotFoundException {
super(); super();
this.level = level;
MatrixShape grid = new MatrixShape(level); MatrixShape grid = new MatrixShape(level);
@ -29,17 +32,17 @@ public class GameUI extends Group{
for (Piece p : level.getPieces()) { for (Piece p : level.getPieces()) {
MatrixShape _piece = new MatrixShape(p); MatrixShape _piece = new MatrixShape(p);
_piece.setLayoutX(piece_space.x); if(piece_space.y + _piece.boundary_size.y >= Controller.screen_size.y){
_piece.setLayoutY(piece_space.y);
piece_space.y += _piece.boundary_size.y;
if(piece_space.y >= Controller.screen_size.y){
column++; column++;
piece_space.y = SPACE_SIZE; piece_space.y = SPACE_SIZE;
piece_space.x = (SEGMENT_SIZE*3 + SPACE_SIZE*4 )* column; piece_space.x = (SEGMENT_SIZE*3 + SPACE_SIZE*4 )* column;
} }
_piece.setLayoutX(piece_space.x);
_piece.setLayoutY(piece_space.y);
piece_space.y += _piece.boundary_size.y;
// Pieces Events // Pieces Events
_piece.setOnMouseClicked(event -> { _piece.setOnMouseClicked(event -> {
if(event.getButton() == MouseButton.SECONDARY){ if(event.getButton() == MouseButton.SECONDARY){
@ -59,6 +62,7 @@ public class GameUI extends Group{
_piece.setOnMouseReleased(event -> { _piece.setOnMouseReleased(event -> {
if(event.getButton() != MouseButton.PRIMARY) if(event.getButton() != MouseButton.PRIMARY)
return; return;
p.setPosition(null);
if(event.getSceneX() > grid.getLayoutX() && event.getSceneX() < grid.getLayoutX() + grid.boundary_size.x if(event.getSceneX() > grid.getLayoutX() && event.getSceneX() < grid.getLayoutX() + grid.boundary_size.x
&& event.getSceneY() > grid.getLayoutY() && event.getSceneY() < grid.getLayoutY() + grid.boundary_size.y ) && event.getSceneY() > grid.getLayoutY() && event.getSceneY() < grid.getLayoutY() + grid.boundary_size.y )
{ {
@ -67,7 +71,7 @@ public class GameUI extends Group{
(int) (_piece.getLayoutY() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutY())/(SEGMENT_SIZE+SPACE_SIZE), (int) (_piece.getLayoutY() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutY())/(SEGMENT_SIZE+SPACE_SIZE),
(int) (_piece.getLayoutX() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutX())/(SEGMENT_SIZE+SPACE_SIZE) (int) (_piece.getLayoutX() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutX())/(SEGMENT_SIZE+SPACE_SIZE)
); );
System.out.println(level.placePiece(p, piece_position_in_grid) + piece_position_in_grid.toString()); level.placePiece(p, piece_position_in_grid);
if(p.getPosition() != null){ if(p.getPosition() != null){
_piece.setLayoutX(grid.getLayoutX() + p.getPosition().y * (SEGMENT_SIZE+SPACE_SIZE)); _piece.setLayoutX(grid.getLayoutX() + p.getPosition().y * (SEGMENT_SIZE+SPACE_SIZE));
_piece.setLayoutY(grid.getLayoutY() + p.getPosition().x * (SEGMENT_SIZE+SPACE_SIZE)); _piece.setLayoutY(grid.getLayoutY() + p.getPosition().x * (SEGMENT_SIZE+SPACE_SIZE));
@ -77,8 +81,11 @@ public class GameUI extends Group{
} }
} }
}); });
getChildren().add(_piece); getChildren().add(_piece);
} }
} }
public Map getLevel() {
return level;
}
} }

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@ -10,10 +10,13 @@ import javafx.scene.text.Font;
import school_project.Controller; import school_project.Controller;
import school_project.GameUI; import school_project.GameUI;
import school_project.MapGenerator; import school_project.MapGenerator;
import school_project.Parsers.FileParserFactory;
import java.io.File;
import java.io.FileNotFoundException; import java.io.FileNotFoundException;
import java.io.IOException;
public class MenuAccueil extends StackPane { public class MenuAccueil extends StackPane {
public MenuAccueil(){ public MenuAccueil(){
super(); super();
//create all the objet that I need //create all the objet that I need
@ -21,7 +24,9 @@ public class MenuAccueil extends StackPane {
SlctDifficulty.getItems().addAll("Easy", "Medium", "Difficult"); SlctDifficulty.getItems().addAll("Easy", "Medium", "Difficult");
Label RdmLvl = new Label("Random Level : "); Label RdmLvl = new Label("Random Level : ");
Button LoadLvl = new Button("Load game");
Button SelectLevel= new Button("Select Level"); Button SelectLevel= new Button("Select Level");
Label Title = new Label("Welcome to Road to Master"); Label Title = new Label("Welcome to Road to Master");
SlctDifficulty.setOnAction(event -> { SlctDifficulty.setOnAction(event -> {
String choosediff = SlctDifficulty.getSelectionModel().getSelectedItem(); String choosediff = SlctDifficulty.getSelectionModel().getSelectedItem();
@ -52,12 +57,14 @@ public class MenuAccueil extends StackPane {
}); });
//set up all the Button where I need //set up all the Button where I need
getChildren().addAll(Title,SlctDifficulty,SelectLevel,RdmLvl);
getChildren().addAll(Title,SlctDifficulty,SelectLevel,RdmLvl,LoadLvl);
RdmLvl.setFont(Font.font(25)); RdmLvl.setFont(Font.font(25));
RdmLvl.setTextFill(Color.GOLD); RdmLvl.setTextFill(Color.GOLD);
Title.setFont(Font.font(40)); Title.setFont(Font.font(40));
Title.setTextFill(Color.RED); Title.setTextFill(Color.RED);
setAlignment(Title, Pos.TOP_CENTER); setAlignment(Title, Pos.TOP_CENTER);
setAlignment(LoadLvl,Pos.BOTTOM_CENTER);
setAlignment(SlctDifficulty,Pos.CENTER_LEFT); setAlignment(SlctDifficulty,Pos.CENTER_LEFT);
setAlignment(SelectLevel,Pos.CENTER_RIGHT); setAlignment(SelectLevel,Pos.CENTER_RIGHT);
setAlignment(RdmLvl, Pos.CENTER_LEFT); setAlignment(RdmLvl, Pos.CENTER_LEFT);
@ -66,16 +73,18 @@ public class MenuAccueil extends StackPane {
setMargin(SlctDifficulty,new Insets(0,0,0,300)); setMargin(SlctDifficulty,new Insets(0,0,0,300));
setMargin(SelectLevel,new Insets(0,300,0,0)); setMargin(SelectLevel,new Insets(0,300,0,0));
setMargin(Title,new Insets(200,0,0,0)); setMargin(Title,new Insets(200,0,0,0));
setMargin(LoadLvl,new Insets(0,0,200,0));
SelectLevel.setOnAction(event -> Controller.switchRoot(new MenuLevel(1))); SelectLevel.setOnAction(event -> Controller.switchRoot(new MenuLevel(1)));
LoadLvl.setOnAction(event -> {
try {
FileParserFactory.loadMapFromFile(new File("save.slevel"));
} catch (IOException e) {
throw new RuntimeException(e);
}
});
getStyleClass().add("BorderPane"); getStyleClass().add("BorderPane");
getStylesheets().add(String.valueOf(getClass().getResource("StyleMenuAcceuil.css"))); getStylesheets().add(String.valueOf(getClass().getResource("StyleMenuAcceuil.css")));
} }
}
}

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@ -7,6 +7,11 @@ import javafx.scene.layout.ColumnConstraints;
import javafx.scene.layout.GridPane; import javafx.scene.layout.GridPane;
import javafx.scene.layout.RowConstraints; import javafx.scene.layout.RowConstraints;
import school_project.Controller; import school_project.Controller;
import school_project.GameUI;
import school_project.Parsers.FileParserFactory;
import java.io.File;
import java.io.IOException;
public class MenuLevel extends GridPane { public class MenuLevel extends GridPane {
private int StartLevel; private int StartLevel;
@ -60,30 +65,38 @@ public class MenuLevel extends GridPane {
//It's here that I put all buttons where I need (base on column not row) //It's here that I put all buttons where I need (base on column not row)
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
for (int j = 1; j < 5; j++) { for (int j = 1; j < 5; j++) {
Button levelButton = new Button("level "+(StartLevel));
levelButton.setOnAction(event -> {
try {
String levelName = ((Button)event.getSource()).getText().replace(" ", "") + ".level";
System.out.println(levelName);
GameUI level = new GameUI(FileParserFactory.loadMapFromFile(new File(Controller.class.getResource("levels/" + levelName).getFile())));
Controller.switchRoot(level);
} catch (IOException e) {
System.out.println("Le niveau " + StartLevel + "n'existe pas.");
}
});
if(i==0){ if(i==0){
Button Level = new Button("level "+(StartLevel));
StartLevel+=3; StartLevel+=3;
add(Level,i,j); add(levelButton,i,j);
setHalignment(Level,HPos.CENTER); setHalignment(levelButton,HPos.CENTER);
if(j==4){ if(j==4){
StartLevel-=11; StartLevel-=11;
} }
} }
else if(i==1&&j!=4) { else if(i==1&&j!=4) {
Button Level = new Button("level "+(StartLevel));
StartLevel += 3; StartLevel += 3;
add(Level, i, j); add(levelButton, i, j);
setHalignment(Level,HPos.CENTER); setHalignment(levelButton,HPos.CENTER);
if (j == 3) { if (j == 3) {
StartLevel -=8; StartLevel -=8;
} }
} }
else if(i==2&&j!=4){ else if(i==2&&j!=4){
Button Level = new Button("level "+(StartLevel));
StartLevel+=3; StartLevel+=3;
add(Level,i,j); add(levelButton,i,j);
setHalignment(Level,HPos.CENTER); setHalignment(levelButton,HPos.CENTER);
} }
} }
} }

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