Feat: Change way of handling voids
Only store to database when fetching scoreboard or on disconnect. else just use the persistentStorage from players
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@ -5,17 +5,18 @@ import java.util.HashMap;
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import java.util.UUID;
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import org.bukkit.Bukkit;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.persistence.PersistentDataType;
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import org.bukkit.scoreboard.Criteria;
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import org.bukkit.scoreboard.DisplaySlot;
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import org.bukkit.scoreboard.Objective;
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import org.bukkit.scoreboard.RenderType;
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import org.bukkit.scoreboard.Score;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.ScoreboardManager;
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import net.kyori.adventure.bossbar.BossBar;
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import net.kyori.adventure.text.Component;
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@ -25,26 +26,30 @@ import net.kyori.adventure.title.Title;
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public final class Voids implements Listener{
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private static HashMap<Player, BossBar> bossbars = new HashMap<>();
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private static final NamespacedKey voids = new NamespacedKey(TheVoidRoad.instance, "voids");
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public static int get(Player ply){
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if(ply.getPersistentDataContainer().has(voids)){
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return ply.getPersistentDataContainer().get(voids, PersistentDataType.INTEGER);
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}
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return TheVoidRoad.db.getVoids(ply.getUniqueId());
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}
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public static void set(Player ply, int amount){
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TheVoidRoad.db.setVoids(ply.getUniqueId(), amount);
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ply.getPersistentDataContainer().set(voids, PersistentDataType.INTEGER, amount);
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UpdateVoids(ply);
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}
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public static void add(Player ply, int amount){
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int curr = DatabaseManager.getInstance().getVoids(ply.getUniqueId());
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DatabaseManager.getInstance().setVoids(ply.getUniqueId(), curr + amount);
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int curr = get(ply);
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set(ply, curr + amount);
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UpdateVoids(ply);
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}
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public static boolean subtract(Player ply, int amount, boolean force){
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int curr = TheVoidRoad.db.getVoids(ply.getUniqueId());
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int curr = get(ply);
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if(curr - amount < 0 && !force) return false;
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TheVoidRoad.db.setVoids(ply.getUniqueId(), curr - amount);
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set(ply, curr - amount);
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UpdateVoids(ply);
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return true;
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}
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@ -59,7 +64,15 @@ public final class Voids implements Listener{
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return true;
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}
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public static void save(Player ply){
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int curr = get(ply);
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TheVoidRoad.db.setVoids(ply.getUniqueId(), curr);
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}
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public static HashMap<Player, Integer> scoreboard(){
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Bukkit.getServer().forEachAudience(a -> {
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if(a instanceof Player ply) save(ply);
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});
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HashMap<Player, Integer> ret = new HashMap<>();
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try {
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HashMap<UUID, Integer> scores_uuid = TheVoidRoad.db.getVoidsScoreboard();
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@ -95,4 +108,9 @@ public final class Voids implements Listener{
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public void UpdateVoids(PlayerJoinEvent e){
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UpdateVoids(e.getPlayer());
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}
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@EventHandler
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public void SaveToDbBeforeQuit(PlayerQuitEvent e){
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save(e.getPlayer());
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}
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}
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