First render of the physics
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303b2cffb1
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10
Entity.cpp
10
Entity.cpp
@ -10,6 +10,12 @@ Entity::Entity(Vec2 p, Vec2 s, Vec2 a):
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void Entity::Update(){
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pos = pos + spe + acc/2;
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spe = spe + acc;
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if(pos.y >= 1000){
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spe.y = - spe.y + acc.y;
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}
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if(pos.x >= 1920){
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pos.x = 0;
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}
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}
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void Entity::Debug() const{
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@ -17,3 +23,7 @@ void Entity::Debug() const{
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<< "spe= (" << spe.x << ", " << spe.y << ")"
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<< "acc= (" << acc.x << ", " << acc.y << ")" << std::endl;
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}
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Vec2 Entity::GetPos(){
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return pos;
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}
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2
Entity.h
2
Entity.h
@ -15,6 +15,8 @@ public:
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void Debug() const;
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void Update();
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Vec2 GetPos();
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};
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#endif /* ENTITY_H */
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4
Vector.h
4
Vector.h
@ -1,6 +1,7 @@
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#ifndef VECTOR_H
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#define VECTOR_H
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struct Vec2
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{
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int x, y = 0;
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@ -11,6 +12,9 @@ struct Vec2
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Vec2 operator/ (const int left);
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int norm();
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};
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const static Vec2 gravity = {0,10};
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#endif /* VECTOR_H */
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41
Window.cpp
41
Window.cpp
@ -1,29 +1,38 @@
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#include "Window.h"
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#include "ErrorHandler.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <iostream>
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#include <vector>
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void Window::Draw(std::function<bool(Window*)> f){
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void Window::Draw(std::function<bool(Window*)> setup, std::function<bool(Window*)> draw){
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setup(this);
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while(Running){
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Running = f(this);
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SDL_SetRenderDrawColor(ren, 0x00,0x00,0x00,0xff);
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SDL_RenderClear(ren);
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Events(draw);
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draw(this);
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SDL_RenderPresent(ren);
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Events();
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}
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}
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void Window::Events(){
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while(SDL_PollEvent(e)){
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if(e->type == SDL_QUIT){
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void Window::Events(std::function<bool(Window*)> draw){
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while(SDL_PollEvent(&e)){
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if(e.type == SDL_QUIT){
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Running = false;
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}
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if(e->type == SDL_KEYDOWN){
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switch(e->key.keysym.sym){
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if(e.type == SDL_KEYDOWN){
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switch(e.key.keysym.sym){
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case SDLK_a:
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Running = false;
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break;
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case SDLK_s:
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step = true;
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break;
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}
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}
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@ -39,7 +48,7 @@ Window::Window(std::string title, int width, int height)
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ErrorHandler::send(ErrorType::SDL_ERROR, "SDL_Init");
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}
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win = SDL_CreateWindow("test", 0,0, width, height, SDL_WINDOW_SHOWN);
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win = SDL_CreateWindow("test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP);
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if(win == NULL){
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ErrorHandler::send(ErrorType::SDL_ERROR, "SDL_CreateWindow");
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}
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@ -59,3 +68,17 @@ Window::~Window(){
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SDL_Renderer* Window::GetRenderer(){
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return ren;
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}
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void Window::DrawCircle(SDL_Renderer* ren, int x, int y, int r, bool filled){
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std::vector<SDL_Point> circle;
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for(int _x = x - r; _x <= x + r; _x++){
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for(int _y = y - r; _y <= y + r; _y++){
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int dx = _x - x;
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int dy = _y - y;
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if (dx*dx + dy*dy <= r*r){
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circle.push_back({_x, _y});
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}
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}
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}
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SDL_RenderDrawPoints(ren, circle.data(), circle.size());
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}
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11
Window.h
11
Window.h
@ -10,18 +10,21 @@ class Window
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private:
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SDL_Window* win;
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SDL_Renderer* ren;
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SDL_Event* e;
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SDL_Event e;
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bool Running;
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public:
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bool step = false;
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Window(std::string title, int width, int height);
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virtual ~Window();
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void Setup();
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void Draw(std::function<bool(Window*)> f);
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void Events();
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void Draw(std::function<bool(Window*)> setup, std::function<bool(Window*)> draw);
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void Events(std::function<bool(Window*)> draw);
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void DrawCircle(SDL_Renderer*, int, int, int, bool);
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SDL_Renderer* GetRenderer();
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26
main.cpp
26
main.cpp
@ -1,26 +1,38 @@
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#include "Window.h"
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#include "Entity.h"
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#include <SDL2/SDL_render.h>
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#include <functional>
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#include <SDL2/SDL.h>
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Entity* ent;
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bool my_setup(Window* win){
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ent = new Entity({10,10}, {5,0}, {0,2});
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return true;
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}
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bool my_Draw(Window* win){
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SDL_Renderer* ren = win->GetRenderer();
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/* if(win->step){ */
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ent->Update();
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win->step = false;
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/* } */
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Vec2 ent_pos = ent->GetPos();
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SDL_SetRenderDrawColor(ren, 0xff, 0x00, 0x00, 0x00);
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win->DrawCircle(ren, ent_pos.x, ent_pos.y, 5, true);
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return true;
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}
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int main(int argc, char *argv[])
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{
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/* Window win("test", 100, 100); */
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/* win.Draw(my_Draw); */
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Window win("test", 100, 100);
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win.Draw(my_setup, my_Draw);
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Entity t({0, 0}, {1, 1}, {0,0});
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t.Debug();
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t.Update();
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t.Debug();
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delete ent;
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return 0;
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}
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