96 lines
2.7 KiB
Java
96 lines
2.7 KiB
Java
package school_project;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import java.util.ArrayList;
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import java.util.Random;
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/**
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* Represent a Piece in the game.
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* Every Piece should be contained in a Map Object.
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* A piece has a position witch is the position of its top-leftest position in its matrix.
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* If the piece is not placed in the Map (in a floating state) the position should be null;
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*/
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public class Piece extends Shape{
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private Vec2 Position;
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private Map linked_map;
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private transient Paint color; // https://www.baeldung.com/java-transient-keyword
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public Piece(boolean[][] matrix) {
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super(matrix);
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Random rand = new Random();
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color = new Color(rand.nextDouble(), rand.nextDouble(), rand.nextDouble(), 1);
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}
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public void setColor(Paint p){
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color = p;
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}
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public Paint getColor(){
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return color;
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}
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public Vec2 getPosition() {
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return Position;
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}
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public void setPosition(Vec2 position){
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this.Position = position;
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}
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public ArrayList<Vec2> getOccupation(){
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ArrayList<Vec2> ret = new ArrayList<>();
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if(Position == null)
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return ret;
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for (int x = 0; x < height; x++) {
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for (int y = 0; y < width; y++) {
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if(getShape()[x][y]){
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ret.add(new Vec2(getPosition().x + x, getPosition().y + y));
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}
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}
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}
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return ret;
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}
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/**
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* set the map the piece is into the the map argument
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* @param map map where to place the piece
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*/
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public void setLinked_map(Map map){
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this.linked_map = map;
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}
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/**
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* Rotate the matrix of the piece. Used when the player right click
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*
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* @param times Set the amount of time the rotation should be executed. Should be set between 1 and 3.
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*/
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public void RotateRight(int times){
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while(times > 0) {
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boolean[][] temp_matrix = new boolean[width][height];
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for (int i = 0; i < width; i++) {
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for (int j = 0; j < height; j++) {
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temp_matrix[i][j] = matrix[-j+height-1][i];
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}
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}
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times--;
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matrix = temp_matrix;
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height = matrix.length;
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width = matrix[0].length;
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}
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}
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@Override
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public boolean equals(Object obj) {
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if(obj instanceof Piece){
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Piece pieceObj = (Piece) obj;
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if (pieceObj.getPosition() != null && this.getPosition() != null){
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return pieceObj.getPosition().equals(this.getPosition()) && pieceObj.getShape().equals(getShape());
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}
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return pieceObj.getShape().equals(getShape());
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}
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return false;
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}
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} |