removing println to stop spamming the console #61
@ -66,7 +66,7 @@ public class GameUI extends Group{
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(int) (_piece.getLayoutY() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutY())/(SEGMENT_SIZE+SPACE_SIZE),
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(int) (_piece.getLayoutY() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutY())/(SEGMENT_SIZE+SPACE_SIZE),
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(int) (_piece.getLayoutX() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutX())/(SEGMENT_SIZE+SPACE_SIZE)
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(int) (_piece.getLayoutX() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutX())/(SEGMENT_SIZE+SPACE_SIZE)
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);
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);
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System.out.println(level.placePiece(p, piece_position_in_grid) + piece_position_in_grid.toString());
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level.placePiece(p, piece_position_in_grid);
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if(p.getPosition() != null){
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if(p.getPosition() != null){
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_piece.setLayoutX(grid.getLayoutX() + p.getPosition().y * (SEGMENT_SIZE+SPACE_SIZE));
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_piece.setLayoutX(grid.getLayoutX() + p.getPosition().y * (SEGMENT_SIZE+SPACE_SIZE));
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_piece.setLayoutY(grid.getLayoutY() + p.getPosition().x * (SEGMENT_SIZE+SPACE_SIZE));
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_piece.setLayoutY(grid.getLayoutY() + p.getPosition().x * (SEGMENT_SIZE+SPACE_SIZE));
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