Game UI #38
29
app/src/main/java/school_project/GameUI.java
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29
app/src/main/java/school_project/GameUI.java
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package school_project;
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import javafx.geometry.Pos;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.paint.Color;
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import school_project.Utils.MatrixShape;
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public class GameUI extends BorderPane {
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public final static int SEGMENT_SIZE = 50;
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public GameUI(Map level) {
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super();
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MatrixShape grid = new MatrixShape(level);
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grid.setAlignment(Pos.CENTER);
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grid.setColor(Color.WHITE);
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HBox pieces = new HBox();
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pieces.setSpacing(10);
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for (Piece p : level.getPieces()) {
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MatrixShape _piece = new MatrixShape(p);
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_piece.setColor(Color.RED); // TODO: Change with piece color
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pieces.getChildren().add(_piece);
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}
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setCenter(grid);
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setBottom(pieces);
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}
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}
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37
app/src/main/java/school_project/Utils/MatrixShape.java
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37
app/src/main/java/school_project/Utils/MatrixShape.java
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package school_project.Utils;
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import javafx.scene.layout.GridPane;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.shape.Rectangle;
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import school_project.GameUI;
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import school_project.Shape;
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import java.util.ArrayList;
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public class MatrixShape extends GridPane {
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public MatrixShape(){
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super();
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}
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public MatrixShape(Shape shape){
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super();
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boolean[][] shape_matrix = shape.getShape();
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for (int i = 0; i < shape_matrix.length; i++) {
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for (int j = 0; j < shape_matrix[i].length; j++) {
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if(shape_matrix[i][j]){
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Rectangle _cell = new Rectangle(GameUI.SEGMENT_SIZE, GameUI.SEGMENT_SIZE);
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add(_cell, j, i);
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}
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}
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}
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}
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public void setColor(Paint p) {
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getChildren().forEach(node -> {
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if(node instanceof Rectangle r){
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r.setFill(p);
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r.setStroke(Color.BLACK);
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}
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});
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}
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}
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