MapGenerator #34
@ -4,6 +4,7 @@ import school_project.Utils.Array;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Random;
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public class MapGenerator {
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@ -43,7 +44,33 @@ public class MapGenerator {
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}
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Map ret = new Map(map_shape);
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boolean[][] piece_layout = Array.MatrixCopyOf(map_shape);
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ArrayList<Vec2> EmptySlots = new ArrayList<>();
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for (int i = 0; i < piece_layout.length; i++) {
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for (int j = 0; j < piece_layout[i].length; j++) {
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if(piece_layout[i][j]){
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EmptySlots.add(new Vec2(i, j));
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}
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}
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}
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while (EmptySlots.size() > 0){
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Collections.shuffle(EmptySlots);
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Vec2 selected = EmptySlots.get(0);
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int size = rand.nextInt(1, 4);
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boolean[][] shape = new boolean[size][size];
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for(int i = 0; i < size; i++){
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for (int j = 0; j < size; j++) {
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Vec2 checked = new Vec2(i, j).add(selected);
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if(EmptySlots.contains(checked)){
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EmptySlots.remove(checked);
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piece_layout[checked.x][checked.y] = false;
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shape[i][j] = true;
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}
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}
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}
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ret.addPiece(new Piece(shape));
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}
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//generate pieces
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return ret;
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@ -8,12 +8,19 @@ class MapGeneratorTest {
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@Test
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void generate() {
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Map map_e = MapGenerator.generate(MapGenerator.Difficulty.Easy);
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Map map_m = MapGenerator.generate(MapGenerator.Difficulty.Medium);
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Map map_d = MapGenerator.generate(MapGenerator.Difficulty.Difficult);
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Map[] maps = new Map[] {
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MapGenerator.generate(MapGenerator.Difficulty.Easy),
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MapGenerator.generate(MapGenerator.Difficulty.Medium),
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MapGenerator.generate(MapGenerator.Difficulty.Difficult),
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};
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System.out.println(map_e);
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System.out.println(map_m);
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System.out.println(map_d);
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for(Map m: maps){
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System.out.println("==========");
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System.out.println(m);
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System.out.println("++++++++++++++++++++");
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for (Piece p: m.getPieces()){
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System.out.println(p);
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}
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}
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}
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}
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