Commit Graph

26 Commits

Author SHA1 Message Date
tonitch 7c37c46830 Correct position on draging pieces 2023-05-07 16:13:13 +02:00
tonitch 6280b39c20 Cleaner code 2023-05-07 16:13:09 +02:00
tonitch 592780bb73 DownDate to java 11 2023-05-07 16:07:08 +02:00
tonitch e3d28b21b4 Positionning on the screen
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-05-07 16:07:07 +02:00
tonitch 7b6291bda9 Keep the Shape Size
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-05-07 16:07:07 +02:00
tonitch 382af6b541 Piece rotation 2023-05-07 16:07:07 +02:00
tonitch 15e1745ad1 Adding Gap and texture 2023-05-07 16:07:07 +02:00
tonitch 4583bbd7e6 set default color of pieces 2023-05-07 16:07:07 +02:00
tonitch c68e680768 Show Map and pieces shape in gameui 2023-05-07 16:07:05 +02:00
tonitch f1519ba40c levelMaker (#36)
continuous-integration/drone/push Build is passing
This is a really simple and not efficient level Maker to build levels.

you have to run the main method in FileParserFacotry.java with your idea and respond to all the questions. it's painfully slow but less than doing it by hand on a paper I guess.

I added level11.level as an example for where to put the level when finished.

To access it you have to do: `new File(getClass().getResources("level11.level").getFile())` and put it into `FileParserFactory.loadMapFromFile(File f)`

Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
Co-authored-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
Reviewed-on: #36
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-03 17:29:10 +02:00
tonitch 72dcbcbf4f Adding Color to pieces (#31)
continuous-integration/drone/push Build is passing
Just adding a color field to pieces for drawing later

Carefull when you review, I also moved Vec2 to Utils where I feel it belong.

Solve #29

Co-authored-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
Reviewed-on: #31
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-03 17:27:10 +02:00
tonitch c6df656381 MapGenerator (#34)
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
This generate maps following a simple structure

First we choose map size depending on the difficulty

we grind the edge with a random pattern so the map is not just a square

we pick a random open piece and try to make a piece out of it between a size of 1 to 3

and we do this in a loop until all open spaces are filled

this is not the best but it's efficient

known problem:

- We can have sometime a lot of small pieces
- We can have weird shape, for instance pieces that are only connected by corner

I think this is technically not a problem in the end. but this could be changed

Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
Reviewed-on: #34
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-01 18:38:52 +02:00
tonitch 692e22b5b9 Merge pull request 'Adding Array Copy for matrix' (#33) from ArrayDeepCopy into master
continuous-integration/drone/push Build is passing
Reviewed-on: #33
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-05-01 17:53:54 +02:00
Debucquoy 0baef08205 Adding Array Copy for matrix
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
Currently only boolean but we can add more if we need
2023-04-27 11:16:31 +02:00
Debucquoy f71675dd21 addition of vectors
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
Vector to string
2023-04-27 11:09:56 +02:00
tonitch 8749c23333 File Parser for levels (#18)
continuous-integration/drone/push Build is passing
Co-authored-by: Debucquoy Anthony (tonitch) <debucquoy.anthony@gmail.com>
Reviewed-on: #18
Reviewed-by: Mat_02 <diletomatteo@gmail.com>
2023-04-21 20:00:15 +02:00
Debucquoy e7d82b3076 Setting default position of vector to 0.
continuous-integration/drone/push Build is passing
continuous-integration/drone/pr Build is passing
2023-03-23 11:24:34 +01:00
Debucquoy 24df4e376c Adding Pieces positions 2023-03-21 14:14:39 +01:00
tonitch 4854fef677 wip
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-03-21 09:56:13 +01:00
tonitch 71beb69c84 Changing addShape to AddPiece
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-03-20 23:57:10 +01:00
tonitch 8d88f01c9d Removing Position because my brain bugged
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-03-01 23:44:26 +01:00
tonitch e983c5aa13 Adding Map class
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-02-27 11:22:07 +01:00
tonitch 498529f29a Finishing RotateRight
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
2023-02-27 11:05:32 +01:00
tonitch e06abe60de Starting Piece Shape and Maps, WIP: wrong algorithm 2023-02-27 00:52:19 +01:00
tonitch 4055f12fba Starting Window 2023-02-25 13:55:35 +01:00
tonitch 40b6c8cfb4 Default gradle implementation + openjfx 2023-02-20 15:15:48 +01:00