Correct position on draging pieces
This commit is contained in:
parent
ef0ddae011
commit
f0e1f8a56b
@ -9,6 +9,8 @@ import java.io.FileNotFoundException;
|
||||
public class GameUI extends Group{
|
||||
public final static int SEGMENT_SIZE = 50;
|
||||
public final static int SPACE_SIZE = 5;
|
||||
private final Vec2 piece_pos_click = new Vec2();
|
||||
|
||||
public GameUI(Map level) throws FileNotFoundException {
|
||||
super();
|
||||
|
||||
@ -22,16 +24,23 @@ public class GameUI extends Group{
|
||||
|
||||
for (Piece p : level.getPieces()) {
|
||||
MatrixShape _piece = new MatrixShape(p);
|
||||
|
||||
// Pieces Events
|
||||
_piece.setOnMouseClicked(event -> {
|
||||
if(event.getButton() == MouseButton.SECONDARY){
|
||||
((Piece) _piece.shape).RotateRight(1);
|
||||
_piece.update();
|
||||
}
|
||||
});
|
||||
_piece.setOnMouseDragged(event -> {
|
||||
_piece.setLayoutX(event.getSceneX());
|
||||
_piece.setLayoutY(event.getSceneY());
|
||||
_piece.setOnMousePressed(event -> {
|
||||
piece_pos_click.x = (int) event.getX();
|
||||
piece_pos_click.y = (int) event.getY();
|
||||
});
|
||||
_piece.setOnMouseDragged(event -> {
|
||||
_piece.setLayoutX(event.getSceneX() - piece_pos_click.x);
|
||||
_piece.setLayoutY(event.getSceneY() - piece_pos_click.y);
|
||||
});
|
||||
|
||||
getChildren().add(_piece);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user