removing println to stop spamming the console
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Debucquoy Anthony 2023-05-17 18:57:59 +02:00 committed by Gitea
parent 3d4730cfc0
commit c9fdb4a7db

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@ -66,7 +66,7 @@ public class GameUI extends Group{
(int) (_piece.getLayoutY() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutY())/(SEGMENT_SIZE+SPACE_SIZE), (int) (_piece.getLayoutY() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutY())/(SEGMENT_SIZE+SPACE_SIZE),
(int) (_piece.getLayoutX() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutX())/(SEGMENT_SIZE+SPACE_SIZE) (int) (_piece.getLayoutX() + (SEGMENT_SIZE+SPACE_SIZE)/2 - grid.getLayoutX())/(SEGMENT_SIZE+SPACE_SIZE)
); );
System.out.println(level.placePiece(p, piece_position_in_grid) + piece_position_in_grid.toString()); level.placePiece(p, piece_position_in_grid);
if(p.getPosition() != null){ if(p.getPosition() != null){
_piece.setLayoutX(grid.getLayoutX() + p.getPosition().y * (SEGMENT_SIZE+SPACE_SIZE)); _piece.setLayoutX(grid.getLayoutX() + p.getPosition().y * (SEGMENT_SIZE+SPACE_SIZE));
_piece.setLayoutY(grid.getLayoutY() + p.getPosition().x * (SEGMENT_SIZE+SPACE_SIZE)); _piece.setLayoutY(grid.getLayoutY() + p.getPosition().x * (SEGMENT_SIZE+SPACE_SIZE));