Correct position on draging pieces
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parent
6280b39c20
commit
7c37c46830
@ -9,6 +9,8 @@ import java.io.FileNotFoundException;
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public class GameUI extends Group{
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public final static int SEGMENT_SIZE = 50;
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public final static int SPACE_SIZE = 5;
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private final Vec2 piece_pos_click = new Vec2();
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public GameUI(Map level) throws FileNotFoundException {
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super();
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@ -22,16 +24,23 @@ public class GameUI extends Group{
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for (Piece p : level.getPieces()) {
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MatrixShape _piece = new MatrixShape(p);
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// Pieces Events
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_piece.setOnMouseClicked(event -> {
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if(event.getButton() == MouseButton.SECONDARY){
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((Piece) _piece.shape).RotateRight(1);
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_piece.update();
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}
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});
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_piece.setOnMouseDragged(event -> {
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_piece.setLayoutX(event.getSceneX());
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_piece.setLayoutY(event.getSceneY());
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_piece.setOnMousePressed(event -> {
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piece_pos_click.x = (int) event.getX();
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piece_pos_click.y = (int) event.getY();
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});
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_piece.setOnMouseDragged(event -> {
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_piece.setLayoutX(event.getSceneX() - piece_pos_click.x);
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_piece.setLayoutY(event.getSceneY() - piece_pos_click.y);
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});
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getChildren().add(_piece);
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}
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