Cleaner code
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592780bb73
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6280b39c20
@ -4,26 +4,43 @@
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package school_project;
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import javafx.application.Application;
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import javafx.scene.Group;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.input.KeyCombination;
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import javafx.stage.Screen;
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import javafx.stage.Stage;
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import school_project.Parsers.FileParserFactory;
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import java.io.File;
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import java.io.IOException;
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public class Controller extends Application {
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private Stage stage;
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Parent root;
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public static Vec2 screen_size;
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@Override
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public void start(Stage primaryStage) throws Exception {
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primaryStage.setTitle("test");
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Button btn = new Button("test");
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btn.setOnAction(event -> System.out.println("hey"));
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public void start(Stage primaryStage) throws IOException {
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stage = primaryStage;
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screen_size = new Vec2(
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(int) Screen.getPrimary().getBounds().getWidth(),
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(int) Screen.getPrimary().getBounds().getHeight()
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);
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Group root = new Group();
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root.getChildren().add(btn);
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stage.setTitle("ROAD TO MASTER YOU");
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Scene scene = new Scene(root, 300,300);
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primaryStage.setScene(scene);
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// Full Screen mode
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stage.setFullScreen(true);
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stage.setFullScreenExitHint("");
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primaryStage.setFullScreenExitKeyCombination(KeyCombination.NO_MATCH);
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primaryStage.show();
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root = new GameUI(FileParserFactory.loadMapFromFile(new File(getClass().getResource("level11.level").getFile())));
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Scene scene = new Scene(root, screen_size.x, screen_size.y);
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stage.setScene(scene);
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stage.show();
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}
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public static void main(String[] args) {
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@ -1,13 +1,7 @@
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package school_project;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Group;
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import javafx.scene.input.MouseButton;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.paint.Color;
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import javafx.stage.Screen;
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import school_project.Utils.MatrixShape;
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import java.io.FileNotFoundException;
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@ -19,10 +13,13 @@ public class GameUI extends Group{
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super();
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MatrixShape grid = new MatrixShape(level);
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grid.setLayoutX(Screen.getPrimary().getBounds().getWidth()/2 - grid.boundary_size.x/2);
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grid.setLayoutY(Screen.getPrimary().getBounds().getHeight()/2 - grid.boundary_size.y/2);
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Group pieces = new Group();
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//center the grid
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grid.setLayoutX((Controller.screen_size.x - grid.boundary_size.x) >> 1);
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grid.setLayoutY((Controller.screen_size.y - grid.boundary_size.y) >> 1);
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getChildren().add(grid);
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for (Piece p : level.getPieces()) {
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MatrixShape _piece = new MatrixShape(p);
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_piece.setOnMouseClicked(event -> {
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@ -35,9 +32,8 @@ public class GameUI extends Group{
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_piece.setLayoutX(event.getSceneX());
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_piece.setLayoutY(event.getSceneY());
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});
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pieces.getChildren().add(_piece);
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getChildren().add(_piece);
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}
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getChildren().addAll(grid, pieces);
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}
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}
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