Merge pull request 'correct_lonely_piece' (#54) from correct_lonely_piece into master
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Reviewed-on: #54 Reviewed-by: Debucquoy Anthony <d.tonitch@gmail.com>
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commit
518a37ba8c
@ -48,6 +48,24 @@ public class MapGenerator {
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map_shape[i][j] = rand.nextBoolean();
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map_shape[i][j] = rand.nextBoolean();
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}
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}
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}
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}
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//delete lonely piece
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for (int i =0;i<map_shape.length;i++){
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for (int j = 0; j<map_shape[i].length;j++){
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boolean test = false;
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if(map_shape[i][j]){
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for(int k = Math.max(i - 1, 0); k<= Math.min(i+1,map_shape.length-1); k++){
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for (int l = Math.max(j - 1, 0); l<= Math.min(j+1,map_shape[i].length-1); l++){
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if (k==i && l == j)
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continue;
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if (map_shape[k][l])
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test = true;
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}
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}
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if (!test)
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map_shape[i][j] = false;
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}
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}
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}
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Map ret = new Map(map_shape);
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Map ret = new Map(map_shape);
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boolean[][] piece_layout = Array.MatrixCopyOf(map_shape);
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boolean[][] piece_layout = Array.MatrixCopyOf(map_shape);
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ArrayList<Vec2> EmptySlots = new ArrayList<>();
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ArrayList<Vec2> EmptySlots = new ArrayList<>();
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