diff --git a/app/src/main/java/school_project/Map.java b/app/src/main/java/school_project/Map.java index 6053df7..eb288d8 100644 --- a/app/src/main/java/school_project/Map.java +++ b/app/src/main/java/school_project/Map.java @@ -2,6 +2,10 @@ package school_project; import java.util.ArrayList; +/** + * Represent the map with its pieces. + * Every piece has a position element that represent its position on the map + */ public class Map extends Shape{ private ArrayList pieces; @@ -9,11 +13,6 @@ public class Map extends Shape{ super(matrix); } - public Map() { - super(); - } - - // TODO: 2/27/23 Tests for Map public void addPiece(Piece piece){ pieces.add(piece); } diff --git a/app/src/main/java/school_project/Piece.java b/app/src/main/java/school_project/Piece.java index 50d7c4e..b1f1d85 100644 --- a/app/src/main/java/school_project/Piece.java +++ b/app/src/main/java/school_project/Piece.java @@ -1,8 +1,15 @@ package school_project; +/** + * Represent a Piece in the game. + * Every Piece should be contained in a Map Object. + * A piece has a position witch is the position of its top-leftest position in its matrix. + * If the piece is not placed in the Map (in a floating state) the position should be null; + */ public class Piece extends Shape{ - private int x,y; // Position in the Map Object + private Vec2 Position; + public Piece() { super(); } @@ -11,6 +18,12 @@ public class Piece extends Shape{ super(matrix); } + public Vec2 getPosition() { + return Position; + } + + public void getPo + /** * Rotate the matrix of the piece. Used when the player right click * diff --git a/app/src/main/java/school_project/Vec2.java b/app/src/main/java/school_project/Vec2.java new file mode 100644 index 0000000..79d4fd9 --- /dev/null +++ b/app/src/main/java/school_project/Vec2.java @@ -0,0 +1,19 @@ +package school_project; + +/** + * This is used to represent a position/vector/... any ensemble of 2 elements that have to work together in + * a plan. This way we can use some basic operations over them. + */ +public class Vec2 { + public int x, y; + + public Vec2() { + x = -1; + y = -1; + } + + public Vec2(int x, int y ){ + this.x = x; + this.y = y; + } +}