Merge branch 'master' into undefined_name/School_Project#8
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This commit is contained in:
Debucquoy Anthony 2023-03-17 13:40:48 +01:00
commit 1837d976aa
20 changed files with 928 additions and 7 deletions

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---
kind: pipeline
type: docker
name: Check_Requirement
steps:
- name: base_check
image: gradle:jdk11-alpine
commands:
- ./gradlew clean
- ./gradlew build
- ./gradlew test
---
kind: pipeline
type: docker
name: master_build
steps:
- name: make_archive
image: alpine:latest
volumes:
- name: archives
path: /build
commands:
- tar cvzf /build/$(git log -n 1 --format="%h")_school_archive.gz.tar app/ gradle/ gradlew/ gradlew.bat README.md settings.gradle
trigger:
- branch:
- master
event:
- include:
- push
volumes:
- name: archives
host:
path: /srv/drone/school_project/archive/
depends_on:
- Check_Requirement
---
kind: signature
hmac: 82ce5e9bc63570a5614c4e7b3ddc888fadb36f7660ab0ab521d0cda3c5842e05
...

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.gitattributes vendored Normal file
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#
# https://help.github.com/articles/dealing-with-line-endings/
#
# Linux start script should use lf
/gradlew text eol=lf
# These are Windows script files and should use crlf
*.bat text eol=crlf

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.gitignore vendored
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# Ignore Gradle build output directory # Ignore Gradle build output directory
build build
.idea/
.settings/

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# Summary # Summary
- [First Toughts](./chapter_1.md) # Rapports
- [Première entrevue](./rapports/130223.md)
- [Deuxième entrevue](./rapports/200223.md)

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Ceci est la page 2 du site

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# First Toughts
[Here will be transcribed the tought about the first reunion]
blop

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# 13 Février 2023
Nous nous sommes réunis ce **Lundi 13 Février** pour une première entre-vue et pour discuter de notre vision vis à vis du projet.
Nous avons pu discuter de plusieurs choses, notament:
- Methode pour travailler en équipe
- Structure du projet
- Petite explication du fonctionnement de git
- Brainstorming des idées du jeu
## Projet d'équipe
Pour travailler en équipe nous allons utiliser gitea (équivalent à github) hosté par Anthony. (juste parce qu'il n'aime pas Microsoft)
Le projet est donc hosté à [cette addresse](http://git.herisson.ovh/undefined_name/School_Project.git). Il est dans un premier temps privé car d'autre membres de l'école
sont sur cette instance de gitea et ca serait dommage de leurs donner toutes nos idées!
L'avantage de gitea est que nous pouvons utiliser une vue kanban des issues, ce qui nous permetterais de nous organiser plus facilement et de voir l'avancement
du projet!
Nous avons également accés à ce Journal de bord à l'addresse (school.debucquoy.me)[http://school.debucquoy.me] sur un nom de domaine appartenant déjà à anthony qui nous
évide de payer un nouveau nom de domaine dans un premier temps
Ce journal de bord devrais contenir tout les points important du dévelopement du projet ainsi que les rapports des différentes réunions.
Il nous sera autant utile pour améliorer notre structure et ne pas oublier des points précédament dit que pour les correcteurs voulants "aprécier" notre méthode de travaille
## Idées
Les premières idées du jeu ont pu être trouvée mais ne sont absolument pas fixe et pourrons donc être modifié à volonté lors du dévelopement.
Le but serait de rendre le jeu plus intéréssant en y implémentant une histoire un peut intéréssante. (comme un visual novel)
L'histoire serait qu'un étudiant sur le point d'emménager dans un nouvel appartement doit donc ranger ses affaire dans un premier temps
Nous aurions donc:
1) Level 1-10: Rangement des affaires dans des cartons
2) Level 11-20: Rangement des cartons dans un camion
3) Level 21-30: Rangement des nouvelles affaires dans un camion
La représenations des pièces se ferait à l'aide d'éléments dans des matrices. Nous devons donc trouver un moyen de sauvegarder les différent niveau.
## Easter Egg
**Attention ne pas lire ce qui suit et passer directement au prochain chapitre pour ne pas être spoiler de ce potentiel easter-egg**
Une idée d'easter-egg que nous pourrions implémenter dans le jeu si nous avons le temps serait de transformer le jeu en Tetris (car les pièces sont trés resemblantes)
et pour activer cet easter-egg, il faudrait lors des derniers niveau utiliser le bureau à placer d'une certaine manière pas encore définie. comme si nous jouions sur le pc
du bureau
## Objectif pour la prochaine entre-vue / réunion
Etant donnée que le java n'est pas encore un acquis pour tous, nous allons commencer par des prototypes en python.
Ces prototypes n'ont pas besoin d'être trés complexe puisque le but est de représenter une seule fonctionnalitée du jeu et
de le faire bien. ainsi lors du dévelopement on pourrait traduire nos code de python à java en ayant déjà une vision plus aboutie
du dévelopement
Dans un premier temps donc, nous allons faire des prototypes de parties du jeu chaquns pour soi puis les mettre dans [le dossier prototype](https://git.herisson.ovh/undefined_name/School_Project/src/branch/master/prototypes)
du repo. Vu que chaques modifications de la master branche du repo doivent être aprouvée par les 3 membres, celà va permettre à chaquns d'entre nous de donner un
avis constructifs sur les prototypes fait ce qui peut nous permettre de nous améliorer

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# 20 fevrier 2023
En date **Lundi 20 Février** à eu lieu notre deuxième meeting.
En occasion de cette deuxième rencontre nous avons continué à proposer des idées pour renforcer les bases de ce projet.
## Prototypes
Nous avons commencé par une exposition et analyse des prototypes qui avaient été créé jusquà ce jour.
**Prototype Anthony**
Anthony se pose le challenge de réussir à résumer toute les informations du projet et du développement du jeu en très peu despace sans perdre des datas .
Le résultat de son travail est un fichier répartie en en tête (SMS) et pied de page
(SME) entre ces deux il y stocké les infos suivantes: map size , map data , nombre de pieces , (piece size and data) ; chaque info est un octet .
**prototype Mat**
Mat concentre sont travail sur la création dun code qui puisse servir de fondements pour notre moteur de jeux .
On y trouve un algorithme pour le choix du niveau et le pick des pieces et une fonction pour tourner les pièce à laide du module rotate_matrix , tout ça à lintérieur dune boucle while qui permet de run le jeu temps que la condition est respectée.
## Brainstorming
En un deuxième moment on est passé à un brainstorming pour trouver des nouvelles idées concernat le moteur de jeu:
- piece ~> objects avec des attributes communs
- attributes
- tourner
- lock
- léger
- lourd (les objects lourd écrasent les légères)
- selection objects
- vibrations objects
- chois du teme (histoire)
- étudiant qui déménage
- objects en general
- game logic ~>
- menu
- jeux > map(shape) > pieces(formes et propriétés)
En dernier on à apportè des modifications sur notre serveur git pour améliorer lorganisation du travail :
- cration du gradle
- creation dun 'ideas'
(à faire après les to do)
## Directives pour le prochain meeting
Pour le prochain meeting on créera des nouveaux prototypes et on pensera à des manières pour accéder aux images et au sons , multimédias du jeu.

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# School_Project # School_Project
[![Build Status](http://drone.herisson.ovh/api/badges/undefined_name/School_Project/status.svg)](http://drone.herisson.ovh/undefined_name/School_Project)
School Project based on Cats Organized Neatly School Project based on Cats Organized Neatly

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/*
* This file was generated by the Gradle 'init' task.
*
* This generated file contains a sample Java application project to get you started.
* For more details take a look at the 'Building Java & JVM projects' chapter in the Gradle
* User Manual available at https://docs.gradle.org/8.0/userguide/building_java_projects.html
*/
plugins {
// Apply the application plugin to add support for building a CLI application in Java.
id 'application'
id 'org.openjfx.javafxplugin' version '0.0.13'
}
repositories {
// Use Maven Central for resolving dependencies.
mavenCentral()
}
dependencies {
// Use JUnit Jupiter for testing.
testImplementation 'org.junit.jupiter:junit-jupiter:5.9.1'
// This dependency is used by the application.
implementation 'com.google.guava:guava:31.1-jre'
}
application {
// Define the main class for the application.
mainClass = 'school_project.Controller'
}
javafx {
version = "19"
modules = [ 'javafx.controls' ]
}
tasks.named('test') {
// Use JUnit Platform for unit tests.
useJUnitPlatform()
}

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/*
* This Java source file was generated by the Gradle 'init' task.
*/
package school_project;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.stage.Stage;
public class Controller extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("test");
Button btn = new Button("test");
btn.setOnAction(event -> System.out.println("hey"));
Group root = new Group();
root.getChildren().add(btn);
Scene scene = new Scene(root, 300,300);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch();
}
}

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/*
* This Java source file was generated by the Gradle 'init' task.
*/
package school_project;
import org.junit.jupiter.api.Test;
class AppTest {
@Test void appHasAGreeting() {
Controller classUnderTest = new Controller();
}
}

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

Binary file not shown.

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.6-bin.zip
networkTimeout=10000
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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gradlew vendored Executable file
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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#!/bin/sh
echo 'Lovely Idea';
BASE_DIR="$(dirname $(readlink -f $0))/.."
cd $BASE_DIR
echo $BASE_DIR
function clean() {
echo "Cleaning the folder"
$BASE_DIR/gradlew clean
}
function build() {
echo "Building the project"
$BASE_DIR/gradlew build
}
function test() {
echo "Testing the project"
$BASE_DIR/gradlew test
}
function run() {
echo "Running the project"
$BASE_DIR/gradlew run &
_PID=$!
sleep 3
killpid $_PID
}
function check_syntax() {
echo "Checking the syntax"
echo 'TODO Tonitch: check syntax script'
}
function make_archive() {
echo "Creating the archive on the parent folder"
tar --create --gzip --exclude-vcs --exclude-vcs-ignores -f ../archive.tar.gz "${BASE_DIR}/{app/, gradle/, gralew, gradlew.bat, settings.gradle}"
}
case $1 in
clean )
clean ;;
build )
build ;;
test )
test ;;
run )
run ;;
syntax )
check_syntax ;;
archive )
clean &&
build &&
test &&
run &&
check_syntax &&
make_archive ;;
all )
clean &&
build &&
test &&
run &&
check_syntax ;;
* )
clean &&
build &&
test &&
check_syntax ;;
esac

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# Prototypes Saves files
This prototype is aiming at defining a structure for saving "map" files.
The objective is to have it quite modular so that if we want to add more level we can easily do so.
Another objective is that theses files are as small as possible without missing information.
## What needs to be saved
We need to have the shape of the map itself and the shape and number of each pieces it is a minimum
I also want to define an header (and maybe a footer) to the file so that it is easier to recover if any corruption occure to a drive
(we all been trough that)
## Method
I would like to save a file as byte so I need to have a bitewise parser. This is the objective of this prototype
## Structure
The map file should have the following structure:
- The file should be named <map_name>.shmap (where shmap stand for shape map)
- The file should start with the ascii characters S, M then S (0x534D53)
- The file should end with the ascii characters S, M then E (0x534D45)
- First we define the map shape
1) the map should always be a square. the lenght of this square will be the first octet after the header.
2) next we have s x s (where s is the size of the square) bits (1/0) where
- 0 represent an empty cell (where we can place a shape)
- 1 represent a filled cell (where we can't place a shape)
- Next we define the amount of shape for this level with a number on one octet
- Next we define each shapes with the same method defined previously for a map
With all that we should have all that is needed for a level to work... further information could be added later this is just a prototype atm

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#!/bin/python
import os
class MapNotSquareException(Exception):
"""
Matrix used is not a Square and cannot be interpretted as a piece
"""
class PieceNotSquareException(Exception):
"""
Matrix used is not a Square and cannot be interpretted as a piece
"""
class SaveParser:
"""
Parser for the game file
"""
def __init__(self):
self.map_shape = [[0]]
self.pieces = []
def define_map(self, map_shape):
size = len(map_shape)
for row in map_shape:
if size != len(row):
raise MapNotSquareException
self.map_shape = map_shape
def add_piece(self, piece_shape):
size = len(piece_shape)
for row in piece_shape:
if size != len(row):
raise PieceNotSquareException
self.pieces.append(piece_shape)
def __str__(self):
return str(self.map_shape)
def shape_to_bytes(self, shape_matrix):
shape_list = [b for r in shape_matrix for b in r]
byte_ammount = len(shape_list) // 8 + 1
tray = 0
for i in shape_list:
tray = (tray << 1) | i
return tray.to_bytes(byte_ammount, 'big')
def bytes_to_shape(self, bytes_list, map_size):
list_octet = []
for octet in bytes_list:
octet_data = list(f"{octet:08b}")
[list_octet.append(d) for d in octet_data]
list_octet = list_octet[-(map_size**2):]
matrix = []
for i in range(map_size):
matrix.append([])
for j in range(map_size):
matrix[i].append(list_octet.pop(0))
return matrix
def load(self, filename):
"""
load the file and prepare to parse informations
"""
with open(filename, mode='br') as file:
data = list(file.read())
data_pos = [0, 0]
for i in range(len(data)):
if data[i] == 83 and data[i+1] == 77 and data[i+2] == 83: # SMS
data_pos[0] = i+3
break
for i in range(data_pos[0], len(data)):
if data[i] == 83 and data[i+1] == 77 and data[i+2] == 69: # SME
data_pos[1] = i
break
map_data = data[data_pos[0]:data_pos[1]]
self.define_map(self.bytes_to_shape(map_data[1:((map_data[0]**2)//8)+2], map_data[0]))
map_data = map_data[(map_data[0]**2) // 8 + 2:]
pieces_ammount = map_data.pop(0)
for i in range(pieces_ammount):
print(map_data)
piece_size = map_data.pop(0)
print(piece_size)
piece_data = map_data[:(piece_size**2) // 8 + 1]
print(piece_data)
map_data = map_data[(map_data[0]**2) // 8 + 2:]
print(map_data)
self.add_piece(self.bytes_to_shape(piece_data, piece_size))
def save(self, filename):
"""
save parsed info to the file
"""
save_data = b''
save_data += b'SMS'
save_data += len(self.map_shape).to_bytes(1, 'big')
save_data += self.shape_to_bytes(self.map_shape)
save_data += len(self.pieces).to_bytes(1, 'big')
for piece in self.pieces:
save_data += len(piece).to_bytes(1, 'big')
save_data += self.shape_to_bytes(piece)
save_data += b'SME'
with open(filename, mode='bw') as file:
file.write(save_data)
def show_matrix(matrix, highlight: tuple = None):
"""
:matrix: matrix to draw
:highlight: tuple of the coordinates to hightligh
"""
size = len(matrix)
h_x, h_y = None, None
if highlight:
h_x, h_y = highlight
if size != len(matrix[0]):
print("ERROR: The matrix is not square")
return
line_str = "+" + ''.join(['-+' for _ in range(size)])
for k, x in enumerate(matrix):
print(line_str)
print('|', end="")
for l, y in enumerate(x):
if k == h_x and l == h_y:
print("\033[42m", end="")
print(str(y) + "\033[00m" + '|', end="")
print()
print(line_str)
def cls():
'clear the screen'
for _ in range(os.get_terminal_size()[1]):
print()
def menu(P):
"""draw a simple menu to test the SaveParser class"""
print("1) define terrain")
print("2) add a piece")
print("3) show data")
print("4) save data")
print("5) load data")
print("6) quit")
item = int(input("Select an option :"))
cls()
match item:
case 1:
size = int(input("what is the size of the map: "))
P.map_shape = [[0 for _ in range(size)] for _ in range(size)]
for i in range(size):
for j in range(size):
cls()
show_matrix(P.map_shape, (i,j))
P.map_shape[i][j] = int(input("0: empty; 1: filled :"))
case 2:
size = int(input("what is the size of the piece: "))
temp = [[0 for _ in range(size)] for _ in range(size)]
for i in range(size):
for j in range(size):
cls()
show_matrix(temp, (i,j))
temp[i][j] = int(input("0: empty; 1: filled :"))
P.add_piece(temp)
case 3:
if P.map_shape:
print("map:")
show_matrix(P.map_shape)
for i, v in enumerate(P.pieces):
print()
print(f"piece {i+1}")
show_matrix(v)
case 4:
filename = input('enter the file name (default: default.smap):')
filename = filename if filename else "default.smap"
P.save(filename)
case 5:
filename = input('enter the file name (default: default.smap):')
filename = filename if filename else "default.smap"
P.load(filename)
case 6:
return False
return True
if __name__ == "__main__":
cls()
P = SaveParser()
while menu(P):
pass

11
settings.gradle Normal file
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@ -0,0 +1,11 @@
/*
* This file was generated by the Gradle 'init' task.
*
* The settings file is used to specify which projects to include in your build.
*
* Detailed information about configuring a multi-project build in Gradle can be found
* in the user manual at https://docs.gradle.org/8.0/userguide/multi_project_builds.html
*/
rootProject.name = 'School_Project'
include('app')