Level Maker base without grinder
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@ -2,11 +2,13 @@ package school_project.Parsers;
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import javafx.util.Pair;
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import school_project.Map;
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import school_project.Piece;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.IOException;
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import java.io.NotSerializableException;
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import java.util.Scanner;
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/**
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* This is used to find the right parser to parser a save/level file.
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@ -80,4 +82,40 @@ public class FileParserFactory {
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}
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return new Pair<FileParser, Boolean>(fileParser, save_data);
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}
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public static void main(String[] args) throws IOException {
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Scanner in = new Scanner(System.in);
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Map level = new Map();
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System.out.print("Entrez le nom du fichier:");
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File file = new File(in.nextLine());
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System.out.print("Entrez la largeur de la map:");
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int map_width = in.nextInt();
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System.out.print("Entrez la hauteur de la map:");
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int map_height = in.nextInt();
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boolean[][] map_shape = new boolean[map_height][map_width];
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//grind map here
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level.setShape(map_shape);
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System.out.print("Entrez le nombre de pieces:");
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int piece_amount = in.nextInt();
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for (int i = 0; i < piece_amount; i++) {
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System.out.print("Entrez la largeur de la piece" + (i+1) +": ");
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int _piece_width = in.nextInt();
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System.out.print("Entrez la hauteur de la piece" + (i+1) +": ");
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int _piece_height = in.nextInt();
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boolean[][] _piece_shape = new boolean[_piece_height][_piece_width];
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//grid piece here
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level.addPiece(new Piece(_piece_shape));
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}
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saveFileFromMap(file, level);
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}
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}
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