62 lines
1.1 KiB
C++
62 lines
1.1 KiB
C++
#include "Window.h"
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#include "ErrorHandler.h"
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#include <SDL2/SDL.h>
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#include <iostream>
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void Window::Draw(std::function<bool(Window*)> f){
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while(Running){
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Running = f(this);
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SDL_RenderClear(ren);
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SDL_RenderPresent(ren);
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Events();
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}
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}
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void Window::Events(){
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while(SDL_PollEvent(e)){
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if(e->type == SDL_QUIT){
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Running = false;
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}
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if(e->type == SDL_KEYDOWN){
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switch(e->key.keysym.sym){
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case SDLK_a:
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Running = false;
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break;
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}
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}
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}
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}
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Window::Window(std::string title, int width, int height)
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: Running(true)
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{
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if(SDL_Init(SDL_INIT_VIDEO) != 0){
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ErrorHandler::send(ErrorType::SDL_ERROR, "SDL_Init");
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}
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win = SDL_CreateWindow("test", 0,0, width, height, SDL_WINDOW_SHOWN);
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if(win == NULL){
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ErrorHandler::send(ErrorType::SDL_ERROR, "SDL_CreateWindow");
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}
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ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE);
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if(ren == NULL){
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ErrorHandler::send(ErrorType::SDL_ERROR, "SDL_CreateRenderer");
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}
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}
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Window::~Window(){
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SDL_DestroyWindow(win);
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SDL_DestroyRenderer(ren);
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SDL_Quit();
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}
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SDL_Renderer* Window::GetRenderer(){
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return ren;
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}
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