First render of the physics

This commit is contained in:
Debucquoy Anthony 2022-11-02 07:44:57 +01:00
parent 303b2cffb1
commit ebd188f1b0
Signed by: tonitch
GPG Key ID: A78D6421F083D42E
8 changed files with 74 additions and 20 deletions

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@ -10,6 +10,12 @@ Entity::Entity(Vec2 p, Vec2 s, Vec2 a):
void Entity::Update(){ void Entity::Update(){
pos = pos + spe + acc/2; pos = pos + spe + acc/2;
spe = spe + acc; spe = spe + acc;
if(pos.y >= 1000){
spe.y = - spe.y + acc.y;
}
if(pos.x >= 1920){
pos.x = 0;
}
} }
void Entity::Debug() const{ void Entity::Debug() const{
@ -17,3 +23,7 @@ void Entity::Debug() const{
<< "spe= (" << spe.x << ", " << spe.y << ")" << "spe= (" << spe.x << ", " << spe.y << ")"
<< "acc= (" << acc.x << ", " << acc.y << ")" << std::endl; << "acc= (" << acc.x << ", " << acc.y << ")" << std::endl;
} }
Vec2 Entity::GetPos(){
return pos;
}

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@ -15,6 +15,8 @@ public:
void Debug() const; void Debug() const;
void Update(); void Update();
Vec2 GetPos();
}; };
#endif /* ENTITY_H */ #endif /* ENTITY_H */

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@ -1,6 +1,7 @@
#ifndef VECTOR_H #ifndef VECTOR_H
#define VECTOR_H #define VECTOR_H
struct Vec2 struct Vec2
{ {
int x, y = 0; int x, y = 0;
@ -11,6 +12,9 @@ struct Vec2
Vec2 operator/ (const int left); Vec2 operator/ (const int left);
int norm(); int norm();
}; };
const static Vec2 gravity = {0,10};
#endif /* VECTOR_H */ #endif /* VECTOR_H */

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@ -1,29 +1,38 @@
#include "Window.h" #include "Window.h"
#include "ErrorHandler.h" #include "ErrorHandler.h"
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
#include <iostream> #include <iostream>
#include <vector>
void Window::Draw(std::function<bool(Window*)> f){ void Window::Draw(std::function<bool(Window*)> setup, std::function<bool(Window*)> draw){
setup(this);
while(Running){ while(Running){
Running = f(this); SDL_SetRenderDrawColor(ren, 0x00,0x00,0x00,0xff);
SDL_RenderClear(ren); SDL_RenderClear(ren);
Events(draw);
draw(this);
SDL_RenderPresent(ren); SDL_RenderPresent(ren);
Events();
} }
} }
void Window::Events(){ void Window::Events(std::function<bool(Window*)> draw){
while(SDL_PollEvent(e)){ while(SDL_PollEvent(&e)){
if(e->type == SDL_QUIT){ if(e.type == SDL_QUIT){
Running = false; Running = false;
} }
if(e->type == SDL_KEYDOWN){ if(e.type == SDL_KEYDOWN){
switch(e->key.keysym.sym){ switch(e.key.keysym.sym){
case SDLK_a: case SDLK_a:
Running = false; Running = false;
break; break;
case SDLK_s:
step = true;
break;
} }
} }
@ -39,7 +48,7 @@ Window::Window(std::string title, int width, int height)
ErrorHandler::send(ErrorType::SDL_ERROR, "SDL_Init"); ErrorHandler::send(ErrorType::SDL_ERROR, "SDL_Init");
} }
win = SDL_CreateWindow("test", 0,0, width, height, SDL_WINDOW_SHOWN); win = SDL_CreateWindow("test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP);
if(win == NULL){ if(win == NULL){
ErrorHandler::send(ErrorType::SDL_ERROR, "SDL_CreateWindow"); ErrorHandler::send(ErrorType::SDL_ERROR, "SDL_CreateWindow");
} }
@ -59,3 +68,17 @@ Window::~Window(){
SDL_Renderer* Window::GetRenderer(){ SDL_Renderer* Window::GetRenderer(){
return ren; return ren;
} }
void Window::DrawCircle(SDL_Renderer* ren, int x, int y, int r, bool filled){
std::vector<SDL_Point> circle;
for(int _x = x - r; _x <= x + r; _x++){
for(int _y = y - r; _y <= y + r; _y++){
int dx = _x - x;
int dy = _y - y;
if (dx*dx + dy*dy <= r*r){
circle.push_back({_x, _y});
}
}
}
SDL_RenderDrawPoints(ren, circle.data(), circle.size());
}

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@ -10,18 +10,21 @@ class Window
private: private:
SDL_Window* win; SDL_Window* win;
SDL_Renderer* ren; SDL_Renderer* ren;
SDL_Event* e; SDL_Event e;
bool Running; bool Running;
public: public:
bool step = false;
Window(std::string title, int width, int height); Window(std::string title, int width, int height);
virtual ~Window(); virtual ~Window();
void Setup(); void Draw(std::function<bool(Window*)> setup, std::function<bool(Window*)> draw);
void Draw(std::function<bool(Window*)> f); void Events(std::function<bool(Window*)> draw);
void Events();
void DrawCircle(SDL_Renderer*, int, int, int, bool);
SDL_Renderer* GetRenderer(); SDL_Renderer* GetRenderer();

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@ -1,26 +1,38 @@
#include "Window.h" #include "Window.h"
#include "Entity.h" #include "Entity.h"
#include <SDL2/SDL_render.h>
#include <functional> #include <functional>
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
Entity* ent;
bool my_setup(Window* win){
ent = new Entity({10,10}, {5,0}, {0,2});
return true;
}
bool my_Draw(Window* win){ bool my_Draw(Window* win){
SDL_Renderer* ren = win->GetRenderer(); SDL_Renderer* ren = win->GetRenderer();
/* if(win->step){ */
ent->Update();
win->step = false;
/* } */
Vec2 ent_pos = ent->GetPos();
SDL_SetRenderDrawColor(ren, 0xff, 0x00, 0x00, 0x00); SDL_SetRenderDrawColor(ren, 0xff, 0x00, 0x00, 0x00);
win->DrawCircle(ren, ent_pos.x, ent_pos.y, 5, true);
return true; return true;
} }
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
/* Window win("test", 100, 100); */ Window win("test", 100, 100);
/* win.Draw(my_Draw); */ win.Draw(my_setup, my_Draw);
Entity t({0, 0}, {1, 1}, {0,0}); delete ent;
t.Debug();
t.Update();
t.Debug();
return 0; return 0;
} }

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main.h Normal file
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