20 lines
		
	
	
		
			303 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			303 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
 | 
						|
 | 
						|
in vec3 Color;
 | 
						|
in vec2 TexCoords;
 | 
						|
 | 
						|
uniform int triangleColor;
 | 
						|
 | 
						|
uniform sampler2D kitty;
 | 
						|
uniform sampler2D puppy;
 | 
						|
 | 
						|
out vec4 outColor;
 | 
						|
 | 
						|
void main(){
 | 
						|
	vec4 kit = texture(kitty, TexCoords);
 | 
						|
	vec4 pup = texture(puppy, TexCoords);
 | 
						|
	outColor = mix(kit, pup, 0.5);
 | 
						|
}
 | 
						|
 | 
						|
/* vim: set ft=glsl: */
 |