gameoflife/shader.fs

20 lines
303 B
GLSL

#version 330 core
in vec3 Color;
in vec2 TexCoords;
uniform int triangleColor;
uniform sampler2D kitty;
uniform sampler2D puppy;
out vec4 outColor;
void main(){
vec4 kit = texture(kitty, TexCoords);
vec4 pup = texture(puppy, TexCoords);
outColor = mix(kit, pup, 0.5);
}
/* vim: set ft=glsl: */