#version 330 core in vec3 Color; in vec2 TexCoords; uniform int triangleColor; uniform sampler2D kitty; uniform sampler2D puppy; out vec4 outColor; void main(){ vec4 kit = texture(kitty, TexCoords); vec4 pup = texture(puppy, TexCoords); outColor = mix(kit, pup, 0.5); } /* vim: set ft=glsl: */