2023-05-29 23:17:14 +02:00
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#version 330 core
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in vec2 positions;
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2023-05-31 23:01:19 +02:00
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in vec3 color;
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in vec2 texCoords;
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out vec3 Color;
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out vec2 TexCoords;
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2023-05-29 23:17:14 +02:00
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void main(){
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2023-05-31 23:01:19 +02:00
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Color = color;
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TexCoords = texCoords;
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2023-05-29 23:17:14 +02:00
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gl_Position = vec4(positions, 0.0, 1.0);
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}
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2023-05-31 23:01:19 +02:00
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// vim: set ft=glsl:
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