gameoflife/shader.fs

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#version 330 core
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in vec3 Color;
in vec2 TexCoords;
uniform int triangleColor;
uniform sampler2D kitty;
uniform sampler2D puppy;
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out vec4 outColor;
void main(){
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vec4 kit = texture(kitty, TexCoords);
vec4 pup = texture(puppy, TexCoords);
outColor = pup;
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}
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/* vim: set ft=glsl: */