21 lines
		
	
	
		
			334 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			334 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
snippet basev "base for vertex shader"
 | 
						|
#version ${1:${VISUAL:420}} core
 | 
						|
 | 
						|
layout (location = 0) in vec3 aPos;
 | 
						|
 | 
						|
void main(){
 | 
						|
	gl_Position = vec4(aPos, 1.0);
 | 
						|
	$0
 | 
						|
}
 | 
						|
endsnippet
 | 
						|
 | 
						|
snippet basef "base for fragment shader"
 | 
						|
#version ${1:${VISUAL:420}} core
 | 
						|
 | 
						|
out vec4 FragColor;
 | 
						|
 | 
						|
void main(){
 | 
						|
	FragColor = vec4(1.0, 0.0, 0.0, 1.0);
 | 
						|
}
 | 
						|
endsnippet
 |