dotfiles/vim/.vim/UltiSnips/glsl.snippets

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2024-08-23 11:20:30 +02:00
snippet basev "base for vertex shader"
#version ${1:${VISUAL:420}} core
layout (location = 0) in vec3 aPos;
void main(){
gl_Position = vec4(aPos, 1.0);
$0
}
endsnippet
snippet basef "base for fragment shader"
#version ${1:${VISUAL:420}} core
out vec4 FragColor;
void main(){
FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
endsnippet